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== Description == | == Description == | ||
=== Design === | === Design === | ||
The pistol is mainly used at the start of the game, or later when the player has run out of ammunition for better firearms. In its original form in GTA 1 and GTA 2, the pistol is one of the least effective firearms of them all, firing only one bullet every second or so, at a rate slower than a [[Machine Gun|machine gun]]. From GTA III onwards, the 9mm pistol is given generally poor stopping power, average accuracy, and a fairly short range. In [[Grand Theft Auto: San Andreas|GTA San Andreas]] the weapon is significantly more effective, partly because it's possible to kill a target in one shot to the head. In [[Grand Theft Auto III]], | The pistol is mainly used at the start of the game, or later when the player has run out of ammunition for better firearms. In its original form in GTA 1 and GTA 2, the pistol is one of the least effective firearms of them all, firing only one bullet every second or so, at a rate slower than a [[Machine Gun|machine gun]]. From GTA III onwards, the 9mm pistol is given generally poor stopping power, average accuracy, and a fairly short range. In [[Grand Theft Auto: San Andreas|GTA San Andreas]] the weapon is significantly more effective, partly because it's possible to kill a target in one shot to the head. In every game since [[Grand Theft Auto III]], this weapon is the standard armament of many gang members and all police officers on patrol. | ||
*In GTA 1 and GTA London, the pistol closely resembles the AMT Automag II by the HUD Image, Although the GTA 1 Icon also resembles a Soviet TT-33 design from WW II | *In GTA 1 and GTA London, the pistol closely resembles the AMT Automag II by the HUD Image, Although the GTA 1 Icon also resembles a Soviet TT-33 design from WW II | ||
*In GTA III, GTA Vice City and GTA San Andreas, the pistol resembles a Colt M1911 in shape, and its magazine capacity ranges from 12 rounds (in GTA III) to 17 rounds (GTA Vice City onwards). All of this is despite the fact that the Colt M1911 isn't commonly chambered in 9mm and, even if it was, it still possesses a [http://www.nationmaster.com/encyclopedia/Single-column-magazine single-stack] magazine design, therefore making it impossible to fit 17 rounds into the magazine without redesigning the weapon (or using | *In GTA III, GTA Vice City and GTA San Andreas, the pistol resembles a Colt M1911 in shape, and its magazine capacity ranges from 12 rounds (in GTA III) to 17 rounds (GTA Vice City onwards). All of this is despite the fact that the Colt M1911 isn't commonly chambered in 9mm and, even if it was, it still possesses a [http://www.nationmaster.com/encyclopedia/Single-column-magazine single-stack] magazine design, therefore making it impossible to fit 17 rounds into the magazine without completely redesigning the weapon (or using an extended magazine). It is seen carried by Ray Machowski in the mission "Crazy 69" of GTA Liberty City Stories, but is not available to use in-game. | ||
*In the introduction cutscene of GTA San Andreas, where all three members of [[C.R.A.S.H.]] arrest [[Carl Johnson]]; [[Jimmy Hernandez]] and [[Eddie Pulaski]] are holding Glock 17s, instead of Colt M1911s like the ones in gameplay. Given the fact that the in-game pistol's magazine capacity (17 rounds) is incorrect for a Colt M1911 but correct for a Glock 17, and the fact that the Glock really is a 9mm pistol, it may be that the developers originally intended the player to use the model seen in the cutscenes, but this feature was left out for some reason. The Glock-17 can be used in-game by switching and swapping the pistol's model/texture with the Glock's one. | *In the introduction cutscene of GTA San Andreas, where all three members of [[C.R.A.S.H.]] arrest [[Carl Johnson]]; [[Jimmy Hernandez]] and [[Eddie Pulaski]] are holding Glock 17s, instead of Colt M1911s like the ones in gameplay. Given the fact that the in-game pistol's magazine capacity (17 rounds) is incorrect for a Colt M1911 but correct for a Glock 17, and the fact that the Glock really is a 9mm pistol, it may be that the developers originally intended the player to use the model seen in the cutscenes, but this feature was left out for some reason. The Glock-17 can be used in-game by switching and swapping the pistol's model/texture with the Glock's one. | ||
*In GTA Liberty City Stories, the pistol resembles the Glock 17, while in GTA Vice City Stories, the pistol resembles a [[Wikipedia:Beretta 92|Beretta 92]]. | *In GTA Liberty City Stories, the pistol resembles the Glock 17, while in GTA Vice City Stories, the pistol resembles a [[Wikipedia:Beretta 92|Beretta 92]]. | ||
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{{wikipedia|M1911 pistol}} | {{wikipedia|M1911 pistol}} | ||
In [[Grand Theft Auto IV]], the pistol appears to be a Glock 22, which is the full-size .40 S&W model commonly used by law enforcement. While the real-life Glock 22 has a standard 15-round magazine, the in-game model uses the optional 17-round magazine instead. The sights on the model are incorrect; the gun's front sight is a duplicate of the twin-post rear sight. Unlike previous GTA games, in which the Pistol is soon usurped by other weapons, the Pistol in GTA IV can be used effectively from start to finish. Unless a mission explicitly requires a stronger weapon, such as a [[Sniper Rifle]] or a [[Rocket Launcher]], it is possible to complete most missions in GTA IV and its episodes with only a Pistol by using cover strategically, being patient, and focusing on headshots. It can be fired from cars, and its availability and ammo capacity make it more desirable for drive-bys and chases than the Combat Pistol; | In [[Grand Theft Auto IV]], the pistol appears to be a Glock 22, which is the full-size .40 S&W model commonly used by law enforcement. While the real-life Glock 22 has a standard 15-round magazine, the in-game model uses the optional 17-round magazine instead. The sights on the model are incorrect; the gun's front sight is a duplicate of the twin-post rear sight. Unlike previous GTA games, in which the Pistol is soon usurped by other weapons, the Pistol in GTA IV can be used effectively from start to finish. Unless a mission explicitly requires a stronger weapon, such as a [[Sniper Rifle]] or a [[Rocket Launcher]], it is possible to complete most missions in GTA IV and its episodes with only a Pistol by using cover strategically, being patient, and focusing on headshots. It can be fired from cars, and its availability and ammo capacity make it more desirable for drive-bys and chases than the Combat Pistol; submachine guns, however, are always a better option than pistols when available. In multiplayer, the pistol must deliver 3 or 4 headshots to kill. It is the starting weapon when weapons are set to "all", "pistols", or "weak". | ||
In [[Grand Theft Auto: Chinatown Wars]], the pistol's HUD icon suggests it is once again modeled on the the M1911. It reverts back to its function in earlier games as a weak starting weapon. | In [[Grand Theft Auto: Chinatown Wars]], the pistol's HUD icon suggests it is once again modeled on the the M1911. It reverts back to its function in earlier games as a weak starting weapon. | ||
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===Combat=== | ===Combat=== | ||
If in the hands of a skilled shooter, the pistol can be very effective given | If in the hands of a skilled shooter, the pistol can be very effective given its weak power, decent accuracy, & mid range distance. | ||
=== Gallery === | === Gallery === |