Criminal Ratings in GTA San Andreas: Difference between revisions

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==Scoring==
==Scoring==
'''''Note: Other stats may influence your criminal rating. Research is still in progress.'''''
*'''Game progress - For every increment of 0.1%''' = 1 point (100% completion is worth 1,000 points.)<br>
 
*'''For each increment of $5000''' = 1 point (Maximum amount of $999,999,999 is worth 199,999 points.)<br>
*'''For each increment of $5000''' = 1 (If you spend money, points will go down with it.)
*'''For every 1% of accuracy''' = 5 (Your accuracy is: Bullets that hit/Bullets fired. A 100% accuracy is worth 500 points.)<br>
*'''Getting Busted/Wasted''' = -3
*'''Getting Busted or Wasted''' = -3 points each time<br>
*'''For every 0,1% of game completed''' = 1 (100% completion is worth 1000 points.)
*'''Using a cheat''' = -10 points for each one<br>
*'''For every 1% of accuracy''' = 5 (Your accuracy is: Bullets that hit/Bullets fired. A 100% accuracy is worth 500 points.)
*'''For every legitimate kill''' = 1 point each after passing a checkpoint<br>
*'''Using a cheat''' = -10
** This is linked to the statistics "People killed since last checkpoint" and "Total legitimate kills" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Finishing a mission, going to a [[Pay 'n' Spray]], or [[Save points|saving the game]]) is required to trigger the criminality point increase (and thus your total legitimate kills), with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint", increasing the "Total legitimate kills" stat by the value obtained before attaining the checkpoint.<br>
*'''Killing pedestrians''' = Linked to the statistics "People killed since last checkpoint" and "Total legitimate kills" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Finishing a mission, going to a [[Pay 'n' Spray]], or [[Save points|saving the game]]) is required to trigger the criminality point increase (and thus your total legitimate kills), with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint", increasing the "Total legitimate kills" stat by the value obtained before attaining the checkpoint.<br>
** Running over pedestrians, i.e. ramming down someone with a car, will not be counted as a "legitimate kill", although increasing by 1 your "People you've wasted" stat, which is your true total kill count throughout the game.
** Running over pedestrians, i.e. ramming down someone with a car, will not be counted as a "legitimate kill", although increasing by 1 your "People you've wasted" stat, which is your true total kill count throughout the game.
** Being [[Wasted|killed]], [[Busted|arrested]] will reset your "People killed since last checkpoint" stat to 0, thus all kills you've made before dying will not be registered as "legitimate kills".<br>
** Being [[Wasted|killed]], [[Busted|arrested]] will reset your "People killed since last checkpoint" stat to 0, thus all kills you've made before dying will not be registered as "legitimate kills".<br>
** Going to a [[TransFenders]] is not a checkpoint.
** Going to a [[TransFenders]] is not a checkpoint.
<!--For an example, let's say you have 10500 criminality points, if you killed 17 people, your stat "Number of people killed since last checkpoint" will be of 17, but when you go to a Pay'N'Spray, this stat is reset to 0 and your criminality points increase by 17 and you have 10517 points in total.-->
<!--For an example, let's say you have 10500 criminality points, if you killed 17 people, your stat "Number of people killed since last checkpoint" will be of 17, but when you go to a Pay'N'Spray, this stat is reset to 0 and your criminality points increase by 17 and you have 10517 points in total.-->
*'''Destroying ground vehicles''' = +0 (Empty vehicles don't reward you anything. Destroying ground vehicles with a driver and/or passengers in it grants you points only because you killed the peds inside. Privileged targets are cop cars with 2 cops in it, [[Enforcer|SWAT trucks]] and [[FBI Rancher]]s with 4 agents each in them. Randomly on the road, you will also find some 4-doors with multiple passengers in them. Shoot them on sight if you want!)
*'''Destroying aircrafts''' = +30 outright, without the need of going to a Pay 'n' Spray or saving the game. Aircraft should be your prime target if you want to increase your score.
*'''Destroying aircrafts''' = +30 outright, without the need of going to a Pay 'n' Spray or saving the game. Aircraft should be your prime target if you want to increase your score.
*'''Destroying any other vehicle''' = +0 (Empty vehicles don't reward you anything. Destroying ground vehicles with a driver and/or passengers in it grants you points only because you killed the peds inside. Privileged targets are cop cars with 2 cops in it, [[Enforcer|SWAT trucks]] and [[FBI Rancher]]s with 4 agents each in them. Randomly on the road, you will also find some 4-doors with multiple passengers in them. Shoot them on sight if you want!)


==Tips to increase the score==
==Tips to increase the score==


* The storyline missions can do you a great favor as finishing them earn 5 points each, but consider that in almost all of them, you will kill people, earn money (between end-mission money and money you might earn off your victims), destroy lots of vehicles and sometimes aircraft.
* The storyline missions can do you a great favor as finishing them earn points, but consider that in almost all of them, you will kill people, earn money (between end-mission money and money you might earn off your victims), destroy lots of vehicles and sometimes aircraft.
* After completing the storyline missions, you should be left with a nice bank account and a solid 10,000 points at the very least. Of course, doing every side-missions will help you climb higher in the criminality ranks.
* After completing the storyline missions, you should be left with a nice bank account and a solid 10,000 points at the very least. Of course, doing every side-mission will help you climb higher in the criminality ranks.
* Sadly, though, completing everything, even with keeping all the money, won't make you go to the million points. You must know that maxed money alone is worth 199,999 points only in the score, you'll need obviously more to attain the million.
* Sadly, though, completing everything, even with keeping all the money, won't make you go to the million points. You must know that maxed money alone is worth 199,999 points only in the score, you'll need obviously more to attain the million.
* If you're worried about your accuracy, note that you will get points from killing with vehicle weapons (the [[Hunter]]'s minigun, the [[Rhino]]'s cannon, etc...) without effect on your accuracy as you didn't fire bullets from your own weapons. Using explosives do not count either - rockets, grenades, satchels each are counted in the "Kgs of explosives used", not in "bullets fired". Blast away!


If you wish to increase your criminal rating using other ways, your only solution is to get into a fight with the system and start making a killing spree. Here are a few tips if you want to "start a one-man war".<!--Arcade-like fun IMHO, as you have one chance at a time to score lots of points and "cash" them by using the checkpoint methods.-->
If you wish to increase your criminal rating using other ways, your only solution is to get into a fight with the system and start making a killing spree. Here are a few tips if you want to "start a one-man war".<!--Arcade-like fun IMHO, as you have one chance at a time to score lots of points and "cash" them by using the checkpoint methods.-->
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