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[[File:CoverSystem-GTAVC-inuse.jpg|right|thumb| | [[File:CoverSystem-GTAVC-inuse.jpg|right|thumb|250px|Various forms of cover in GTA Vice City; behind cardboard boxes, a bench, and a car.]] | ||
The '''ability to take cover''' in Grand Theft Auto, known henceforth as the "[[wp:Cover system|cover system]]", has long been a feature since the first game, primarily intended to protect the player from gunfire and injury. Development of the feature was initially slow as functionality of the cover system had only been improved gradually in [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: San Andreas]]. [[Grand Theft Auto IV]], however, features a significantly overhauled cover system, serving as a crucial gameplay element. | The '''ability to take cover''' in Grand Theft Auto, known henceforth as the "[[wp:Cover system|cover system]]", has long been a feature since the first game, primarily intended to protect the player from gunfire and injury. Development of the feature was initially slow as functionality of the cover system had only been improved gradually in [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: San Andreas]]. [[Grand Theft Auto IV]], however, features a significantly overhauled cover system, serving as a crucial gameplay element. | ||
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GTAIV-ThirdView.jpg|Utilising the Cover System in [[Grand Theft Auto IV]]. | |||
Cover-GTA4-basics.jpg|The cover system in GTA IV allows the player to cling behind nearly any solid object, minimizing the player's injuries from gunfire. The player can then emerge from cover, aim and shoot, and take cover again. | Cover-GTA4-basics.jpg|The cover system in GTA IV allows the player to cling behind nearly any solid object, minimizing the player's injuries from gunfire. The player can then emerge from cover, aim and shoot, and take cover again. | ||
Cover-GTA4-blindfire.jpg|Players can blind fire while in cover, providing suppressing fire. | Cover-GTA4-blindfire.jpg|Players can blind fire while in cover, providing suppressing fire. |