Vehicular Combat: Difference between revisions

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In [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], the act of running over pedestrians and colliding with other vehicles awards the player money. Since [[Grand Theft Auto III]], however, monetary rewards are only obtainable by picking up dropped cash that the crash victims drop after being killed. Games between GTA III and [[Grand Theft Auto: Vice City Stories]] (except [[Grand Theft Auto Advance]]) also impose minor damage penalties to vehicles that run over pedestrians in high speeds.
In [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], the act of running over pedestrians and colliding with other vehicles awards the player money. Since [[Grand Theft Auto III]], however, monetary rewards are only obtainable by picking up dropped cash that the crash victims drop after being killed. Games between GTA III and [[Grand Theft Auto: Vice City Stories]] (except [[Grand Theft Auto Advance]]) also impose minor damage penalties to vehicles that run over pedestrians in high speeds.


Games prior to GTA III as well as GTA Advance always depict pedestrians being run under a vehicle; games between GTA III and GTA Vice City Stories however, also include animations of pedestrians being tossed over a vehicle. Vehicles that run over dead pedestrians will also leave a blood trail marks starting GTA III. In [[Grand Theft Auto IV]], the inclusion of [[Ragdoll Physics|ragdoll physics]] and [[Euphoria|Euphoria animation]] allows pedestrians to respond more naturally to vehicle crashing, being flung or thrown in appropriate speed according to the speed of the player's vehicle. Pedestrians that strike the player's vehicle will also leave blood splatters on the vehicle.
Games prior to GTA III as well as GTA Advance always depict pedestrians being run under a vehicle; games between GTA III and GTA Vice City Stories however also include animations of pedestrians being tossed over a vehicle. vehicles that run over dead pedestrians will also leave a blood trail marks starting GTA III. In [[Grand Theft Auto IV]], the inclusion of [[Ragdoll Physics|ragdoll physics]] and [[Euphoria|Euphoria animation]] allows pedestrians to respond more naturally to vehicle crashing, being flung or thrown in appropriate speed according to the speed of the player's vehicle. Pedestrians that strike the player's vehicle will also leave blood splatters on the vehicle.


=== On other vehicles ===
=== On other vehicles ===