Silver Infernus

Joined 21 December 2010
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Apart from Rockstar for selecting a black protagonist and consequently coming under fire by the oversensitive kind who liked to look for anyone to accuse of racism, ''San Andreas'' opened up numerous new doors for players to explore. Set in 1992, the story revolves around [[Carl Johnson]]'s return to his home, learning about his mother's death, and later making his way to the top by making friends and eliminating enemies. The city of Los Santos alone was almost the size of the entire Vice City map, and later the player would be able to explore the neighbouring cities of San Fierro, Las Venturas, and the counties in between. ''Grand Theft Auto: San Andreas'''s new features varied from useful abilities (flying planes, dual-wielding, strafing/rolling, car modding, etc.) to the more trivial ones that made it more fun (stats, tattoos, haircuts, trains, video-games), ''San Andreas'' was as close as one could get to a real life experience in a GTA game back in 2004.
Apart from Rockstar for selecting a black protagonist and consequently coming under fire by the oversensitive kind who liked to look for anyone to accuse of racism, ''San Andreas'' opened up numerous new doors for players to explore. Set in 1992, the story revolves around [[Carl Johnson]]'s return to his home, learning about his mother's death, and later making his way to the top by making friends and eliminating enemies. The city of Los Santos alone was almost the size of the entire Vice City map, and later the player would be able to explore the neighbouring cities of San Fierro, Las Venturas, and the counties in between. ''Grand Theft Auto: San Andreas'''s new features varied from useful abilities (flying planes, dual-wielding, strafing/rolling, car modding, etc.) to the more trivial ones that made it more fun (stats, tattoos, haircuts, trains, video-games), ''San Andreas'' was as close as one could get to a real life experience in a GTA game back in 2004.


As a story, ''Grand Theft Auto: San Andreas'' does do too bad. Carl (or "CJ") starts off as the younger brother of the Grove Street leader, and eventually works his way up past running a gang to dealing cars, earning shares in a casino, and working with a downtrodden rapper who also gets himself a successful career, among earning multiple assets around San Andreas. CJ's decision at the end to return to Los Santos and take back Grove Street more out of loyalty than any motivation to be rich was understandable, if presented a little too abruptly by Rockstar. But most of the story flows fairly well, and as it progresses, the player accompanies CJ around San Andreas and feels his influence growing over the city states. Each city, district, and even area in San Andreas has a unique distinction to one another, as opposed to the more subtle platforms of Vice and Liberty. The missions are fun and humourous at times (CJ's ghetto attitude and almost comical disposition makes it an irrepressible thing, in contrast to Claude's bland nature and the feeble attempts at humour that the people around him created), and many of them are easily memorable ("[[Just Business]]", "[[Reuniting the Families]]", "[[Black Project]]", "[[Breaking the Bank at Caligula's]]", "[[Vertical Bird]]", etc.). Although admittedly, it does have its patchy moments. "[[Up, Up and Away]]" was one of the most awkward missions ever created in GTA history, being a clear example of how to do something the hard way. "[[Saint Mark's Bistro]]" was also known for its tediously long trip where the player had to fly across a mass of water where there should have been land; to this day still doesn't answer why Salvatore wanted CJ to fly all the way to Liberty City, spend ten minutes there killing a score of gunmen, and then flying all the way back, when he could have easily asked someone in Liberty themselves to do it.
As a story, ''Grand Theft Auto: San Andreas'' doesn't do too bad. Carl (or "CJ") starts off as the younger brother of the Grove Street leader, and eventually works his way up past running a gang to dealing cars, earning shares in a casino, and working with a downtrodden rapper who also gets himself a successful career, among earning multiple assets around San Andreas. CJ's decision at the end to return to Los Santos and take back Grove Street more out of loyalty than any motivation to be rich was understandable, if presented a little too abruptly by Rockstar. But most of the story flows fairly well, and as it progresses, the player accompanies CJ around San Andreas and feels his influence growing over the city states. Each city, district, and even area in San Andreas has a unique distinction to one another, as opposed to the more subtle platforms of Vice and Liberty. The missions are fun and humourous at times (CJ's ghetto attitude and almost comical disposition makes it an irrepressible thing, in contrast to Claude's bland nature and the feeble attempts at humour that the people around him created), and many of them are easily memorable ("[[Just Business]]", "[[Reuniting the Families]]", "[[Black Project]]", "[[Breaking the Bank at Caligula's]]", "[[Vertical Bird]]", etc.). Although admittedly, it does have its patchy moments. "[[Up, Up and Away]]" was one of the most awkward missions ever created in GTA history, being a clear example of how to do something the hard way. "[[Saint Mark's Bistro]]" was also known for its tediously long trip where the player had to fly across a mass of water where there should have been land; to this day still doesn't answer why Salvatore wanted CJ to fly all the way to Liberty City, spend ten minutes there killing a score of gunmen, and then flying all the way back, when he could have easily asked someone in Liberty themselves to do it.


CJ's story was like an expanded-upon version of Tommy's in Vice City. The process of controlling the criminal underworld, trying to shake off the enemy that was always over your shoulder, and in the end dealing with former friends who had betrayed you. The plots are just different enough not to be considered self-plagiarism, unless it could be said that ''Vice City'' and ''San Andreas'' were copied from the countless other stories with the same formula. Being the third GTA III game, it was interesting for the player to be friends with new gangs, as well as gangs they were enemies with in previous games. And Rockstar took full advantage of being able to bring back more characters from previous games (the only recurring characters in ''Vice City'' was Phil Cassidy, who had a very obscure role in ''GTA III''). One of the few irritating things about the game are the pedestrians' tendency to dive ''onto'' the road while you are speeding past them, more often than not earning you an inconvenient wanted level.
CJ's story was like an expanded-upon version of Tommy's in Vice City. The process of controlling the criminal underworld, trying to shake off the enemy that was always over your shoulder, and in the end dealing with former friends who had betrayed you. The plots are just different enough not to be considered self-plagiarism, unless it could be said that ''Vice City'' and ''San Andreas'' were copied from the countless other stories with the same formula. Being the third GTA III game, it was interesting for the player to be friends with new gangs, as well as gangs they were enemies with in previous games. And Rockstar took full advantage of being able to bring back more characters from previous games (the only recurring characters in ''Vice City'' was Phil Cassidy, who had a very obscure role in ''GTA III''). One of the few irritating things about the game are the pedestrians' tendency to dive ''onto'' the road while you are speeding past them, more often than not earning you an inconvenient wanted level.