Brian Jeremy's Safehouse: Difference between revisions

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The safehouse is essentially a dilapidated three-floor yellow corner townhouse at Emery Street in west [[Tudor]], [[Alderney]], just below the western half of [[Plumber's Skyway]]. While seemingly appearing with three floors up front, the player can only access two floors of the building inside, as the second staircase is destroyed. If the player manages to reach the third floor the door is not accessible. The building is also permanently boarded from the front, so the player can only enter the house from its back door.
The safehouse is essentially a dilapidated three-floor yellow corner townhouse at Emery Street in west [[Tudor]], [[Alderney]], just below the western half of [[Plumber's Skyway]]. While seemingly appearing with three floors up front, the player can only access two floors of the building inside, as the second staircase is destroyed. If the player manages to reach the third floor the door is not accessible. The building is also permanently boarded from the front, so the player can only enter the house from its back door.


Like [[Lost MC Clubhouse|the Lost's clubhouse]], bikes unlocked by completing certain side quests will spawn outside the safehouse. In addition, a parking spot is provided in front, allowing the player to save up to four bikes or two cars of their choosing.
Like [[Lost MC Clubhouse|the Lost's clubhouse]], bikes unlocked by races and completing [[Angus' Bike Thefts]] will spawn outside the safehouse. In addition, a parking spot is provided in front, allowing the player to save up to four bikes or two cars of their choosing.


Besides having a mattress in the second floor bedroom which the player can use to save games and serving as a spawn point for weapons awarded by completing [[Gang Wars]], the interior of the safehouse is otherwise largely non-functional. Although the safehouse has [[TV Shows in GTA IV|a television]] and [[Internet in GTA IV|a computer]], neither of them are functional, let alone usable. The television is not plugged into an electrical outlet, while the computer is found broken in the safehouse's backroom. As with the Lost's clubhouse, [[Liberty City Hardcore]] can be heard inside from two radios (one in the kitchen, and one on the second floor).
Besides having a mattress in the second floor bedroom which the player can use to save games and serving as a spawn point for weapons awarded by completing [[Gang Wars]], the interior of the safehouse is otherwise largely non-functional. Although the safehouse has [[TV Shows in GTA IV|a television]] and [[Internet in GTA IV|a computer]], neither of them are functional, let alone usable. The television is not plugged into an electrical outlet, while the computer is found broken in the safehouse's backroom. As with the Lost's clubhouse, [[Liberty City Hardcore]] can be heard inside from two radios (one in the kitchen, and one on the second floor).  


The safehouse was originally Brian Jeremy's home. During "Bad Standing", Johnny (along with [[Terry Thorpe]] and [[Clay Simons]], if the player chooses) attacks Brian's house and kills everyone in there, before proceeding to Brian's room, where he can kill him on the spot or allow him to flee and abandon the house. Upon completion of the mission, the player will receive a text message from [[Jim Fitzgerald]] informing that the player can use Brian's safehouse, adding it "beats that old bed at the clubhouse".
The safehouse was originally Brian Jeremy's home. During "Bad Standing", Johnny (along with [[Terry Thorpe]] and [[Clay Simons]], if the player chooses) attacks Brian's house and kills everyone in there, before proceeding to Brian's room, where he can kill him on the spot or allow him to flee and abandon the house. Upon completion of the mission, the player will receive a text message from [[Jim Fitzgerald]] informing that the player can use Brian's safehouse, adding it "beats that old bed at the clubhouse".
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