Weapons in GTA IV: Difference between revisions

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In 1979, Magnum Research Inc. set out to create the first gas-operated, magnum-caliber pistol. While the end product is generally considered too heavy and too expensive to serve as a practical combat pistol, it hasn't stopped the Desert Eagle from becoming the weapon of choice for fictional bad guys. It has better stopping power and range than the Pistol, but it has a smaller magazine to compensate, forcing more frequent reloads. The variant in the game is the nine-round [[wikipedia:.357 Magnum|.357 Magnum]] version.
In 1979, Magnum Research Inc. set out to create the first gas-operated, magnum-caliber pistol. While the end product is generally considered too heavy and too expensive to serve as a practical combat pistol, it hasn't stopped the Desert Eagle from becoming the weapon of choice for fictional bad guys. It has better stopping power and range than the Pistol, but it has a smaller magazine to compensate, forcing more frequent reloads. The variant in the game is the nine-round [[wikipedia:.357 Magnum|.357 Magnum]] version.
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===Submachine Guns===
'''Submachine guns are the next step up from pistols. They're most effective at close-to-medium range while running and gunning at targets to quickly cycle through them to finish them off, but start to fail at long distances. The player should fire in bursts when engaging mid-range targets and only fire in full auto when confronted up-close. These are preferred over pistols when doing drive-bys or chasing down an escaping car and are the strongest weapons that can be used while doing so, unless the situation allows Hand Grenades to be employed.'''
''Carrying capacity for submachine gun ammunition is 1,200 rounds.''
[[Image:uzi_4.png|right|thumb|130px|Micro-SMG (Micro-[[Uzi]])]]
====Micro-SMG (Micro Uzi)====
*Cost (gun shop): $1,200 + $100 for each additional magazine
*Cost (contact): $840 + $20 for each additional magazine
*Magazine Size: 50 rounds
*Damage: 30
*[[Micro_Uzi#Grand_Theft_Auto_IV|Locations]]
The smallest member of the Uzi family was introduced by Israel Military Industries in 1982 as a security weapon to fill the firepower gap between pistols and standard submachine guns. Because of its short barrel and high rate of fire, its range is limited, but makes up for it with its huge spray of bullets. While the Micro-SMG is not as accurate as the SMG, it holds 20 more rounds per magazine, making it a good blindfire or drive-by weapon. And by aiming at certain body parts, the Mirco-SMG's spray can be focused to raise its effectiveness.
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[[Image:mp5_4.png|right|thumb|130px|SMG (SW MP-10)]]
====SMG (SW MP-10)====
*Cost (gun shop): $2,500 + $150 for each additional magazine
*Cost (contact): $1,750 + $20 for each additional magazine
*Magazine Size: 30 rounds
*Damage: 30
*[[Sub Machine Gun#Grand Theft Auto IV|Locations]]
The MP-10 is a heavily modified MP5, doing away with a buttstock and fitting a polymer grip with a flashlight. In comparison to the Micro-SMG, it is far more accurate, but has a slower rate of fire and smaller magazine. Not much is really known about it, as it is apparently made in very small numbers by an equally small and mysterious company called SW Arms. [[NOOSE]] and [[FIB]] agents use the SMG from their vehicles at higher wanted levels as they attempt to stop the player.
The MP5 was featured in early artwork as the MP5NA3, but for some reason Rockstar North decided to remove it, and use the MP-10.
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===Shotguns===
===Shotguns===


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� NOTE: ''Armando does not carry the Combat Shotgun.''
� NOTE: ''Armando does not carry the Combat Shotgun.''
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===Submachine Guns===
'''Submachine guns are the next step up from pistols. They're most effective at close-to-medium range while running and gunning at targets to quickly cycle through them to finish them off, but start to fail at long distances. The player should fire in bursts when engaging mid-range targets and only fire in full auto when confronted up-close. These are preferred over pistols when doing drive-bys or chasing down an escaping car and are the strongest weapons that can be used while doing so, unless the situation allows Hand Grenades to be employed.'''
''Carrying capacity for submachine gun ammunition is 1,200 rounds.''
[[Image:uzi_4.png|right|thumb|130px|Micro-SMG (Micro-[[Uzi]])]]
====Micro-SMG (Micro Uzi)====
*Cost (gun shop): $1,200 + $100 for each additional magazine
*Cost (contact): $840 + $20 for each additional magazine
*Magazine Size: 50 rounds
*Damage: 30
*[[Micro_Uzi#Grand_Theft_Auto_IV|Locations]]
The smallest member of the Uzi family was introduced by Israel Military Industries in 1982 as a security weapon to fill the firepower gap between pistols and standard submachine guns. Because of its short barrel and high rate of fire, its range is limited, but makes up for it with its huge spray of bullets. While the Micro-SMG is not as accurate as the SMG, it holds 20 more rounds per magazine, making it a good blindfire or drive-by weapon. And by aiming at certain body parts, the Mirco-SMG's spray can be focused to raise its effectiveness.
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[[Image:mp5_4.png|right|thumb|130px|SMG (SW MP-10)]]
====SMG (SW MP-10)====
*Cost (gun shop): $2,500 + $150 for each additional magazine
*Cost (contact): $1,750 + $20 for each additional magazine
*Magazine Size: 30 rounds
*Damage: 30
*[[Sub Machine Gun#Grand Theft Auto IV|Locations]]
The MP-10 is a heavily modified MP5, doing away with a buttstock and fitting a polymer grip with a flashlight. In comparison to the Micro-SMG, it is far more accurate, but has a slower rate of fire and smaller magazine. Not much is really known about it, as it is apparently made in very small numbers by an equally small and mysterious company called SW Arms. [[NOOSE]] and [[FIB]] agents use the SMG from their vehicles at higher wanted levels as they attempt to stop the player.
The MP5 was featured in early artwork as the MP5NA3, but for some reason Rockstar North decided to remove it, and use the MP-10.
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