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*Cost (contact): $700 per unit | *Cost (contact): $700 per unit | ||
*[[Grenade#GTA_IV|Locations]] | *[[Grenade#GTA_IV|Locations]] | ||
The [[grenade]] is excellent at clearing rooms full of enemies and taking out vehicles. | The [[grenade]] is excellent at clearing rooms full of enemies and taking out vehicles. Grenades can be tossed underhanded, thrown overhanded, or dropped from behind while running. The player can shorten the detonation timer by cooking a grenade, which is done by holding the fire button. When cooking a grenade, it begins beeping if held for too long. The grenade is an effective drive-by weapon, as a well timed grenade can disable or destroy a pursuing vehicle, but the player must be careful not to catch his own vehicle in the explosion. | ||
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*Damage: 30 | *Damage: 30 | ||
*[[Sub Machine Gun#Grand Theft Auto IV|Locations]] | *[[Sub Machine Gun#Grand Theft Auto IV|Locations]] | ||
The MP-10 is | The MP-10 is a heavily modified MP5, doing away with a buttstock and fitting a polymer grip with a flashlight. In comparison to the Micro-SMG, it is far more accurate, but has a slower rate of fire and smaller magazine. Not much is really known about it, as it is apparently made in very small numbers by an equally small and mysterious company called SW Arms. [[NOOSE]] and [[FIB]] agents use the SMG from their vehicles at higher wanted levels as they attempt to stop the player. | ||
The MP5 was featured in early artwork as the MP5NA3, but for some reason Rockstar North decided to remove it, and use the MP-10. | The MP5 was featured in early artwork as the MP5NA3, but for some reason Rockstar North decided to remove it, and use the MP-10. | ||
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� NOTE: ''Little Jacob does not carry the Pump Shotgun.'' | � NOTE: ''Little Jacob does not carry the Pump Shotgun.'' | ||
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[[Image:1187_4.png|right|thumb|130px|Combat Shotgun (Remington 11-87)]] | [[Image:1187_4.png|right|thumb|130px|Combat Shotgun (Remington 11-87)]] | ||
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This semi-automatic shotgun is a powerful tool for disposing of enemies quickly and efficiently. This seems to be based on the Beretta 1201 FP, but with the barrel of a military [[wikipedia:Remington 870|Remington 870]]. Although it burns through ammo quickly and not as powerful as the Pump, it is useful for holding back enemies and saturating an area with large amounts of lead, and has a far greater range than the Pump Shotgun. It can be obtained when the player enters a [[Police Cruiser|police]] [[Police Patrol|car]], however law enforcement never use this weapon, opting to use the Pump Shotgun when attacking the player. | This semi-automatic shotgun is a powerful tool for disposing of enemies quickly and efficiently. This seems to be based on the Beretta 1201 FP, but with the barrel of a military [[wikipedia:Remington 870|Remington 870]]. Although it burns through ammo quickly and not as powerful as the Pump, it is useful for holding back enemies and saturating an area with large amounts of lead, and has a far greater range than the Pump Shotgun. It can be obtained when the player enters a [[Police Cruiser|police]] [[Police Patrol|car]], however law enforcement never use this weapon, opting to use the Pump Shotgun when attacking the player. | ||
In [[The Lost and Damned]], the Combat Shotgun is replaced with a carbine model, as it bears a Carbine Retractable Stock and pistol grip instead of the fixed keyhole stock found in the main game | In [[The Lost and Damned]], the Combat Shotgun is replaced with a carbine model, as it bears a Carbine Retractable Stock and pistol grip instead of the fixed keyhole stock found in the main game; it also has a picatinny rail on top of the gun. However, its rate of fire, effective range, and animation (reloading, cycling shots, etc.) remain unchanged. | ||
It was meant to be, and widely thought before the release of GTA IV that the Franchi Spas 12 was to be in the game, though Rockstar took it out and replaced it with a Beretta 1201 FP/Remington 870 mix. | It was meant to be, and widely thought before the release of GTA IV that the Franchi Spas 12 was to be in the game, though Rockstar took it out and replaced it with a Beretta 1201 FP/Remington 870 mix. | ||
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''Carrying capacity for assault rifle ammunition is 600 rounds.'' | ''Carrying capacity for assault rifle ammunition is 600 rounds.'' | ||
[[Image:ak47_4.png|right|thumb|130px|Assault Rifle (AK-47)]] | [[Image:ak47_4.png|right|thumb|130px|Assault Rifle (AK-47)]] | ||
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Even after sixty years, Mikhail Kalashnikov's legendary AK-47 rifle is still a hard act to follow; both in reliability and popularity. Created with mass production in mind, the simple design and loose clearances resulted in a rifle that's practically indestructible, and that will remain functional with little maintenance or cleaning. The AK is a much more powerful rifle than the M4A1, but is more inaccurate to compensate. | Even after sixty years, Mikhail Kalashnikov's legendary AK-47 rifle is still a hard act to follow; both in reliability and popularity. Created with mass production in mind, the simple design and loose clearances resulted in a rifle that's practically indestructible, and that will remain functional with little maintenance or cleaning. The AK is a much more powerful rifle than the M4A1, but is more inaccurate to compensate. | ||
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[[Image:m4_4.png|right|thumb|130px|Carbine Rifle (M4A1)]] | [[Image:m4_4.png|right|thumb|130px|Carbine Rifle (M4A1)]] | ||
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==[[Beta Weapons]]== | ==[[Beta Weapons]]== | ||
*[[Python]] | *[[Python]] | ||
It was going to be featured and was shown in a screenshot before GTA IV was released. As a .44, it was featured in TBoGT DLC, but | It was going to be featured and was shown in a screenshot before GTA IV was released. As a .44, it was featured in TBoGT DLC, but modeled after an [[Pistol .44|AMT Automag]]. | ||
*[[Silenced 9mm]] | *[[Silenced 9mm]] |