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*It is possible to get close enough to the firetruck and attempt to hijack it although it is locked. | *It is possible to get close enough to the firetruck and attempt to hijack it although it is locked. | ||
*It is possible to obtain a one-carriage train (only the engine carriage). | *It is possible to obtain a one-carriage train (only the engine carriage). | ||
*The Brown Streak locomotive will be solid only when the player drives past it. Other times, other trains just drive straight through it. | |||
*Once the part 2 (The chase of the Firetruck) is failed, and you do the mission again, the first part (the gunfight inside the crack den) is skipped and directly to the part 2 scene, hinting that it automatically "Trip Skips" the scene. | *Once the part 2 (The chase of the Firetruck) is failed, and you do the mission again, the first part (the gunfight inside the crack den) is skipped and directly to the part 2 scene, hinting that it automatically "Trip Skips" the scene. | ||
*The two [[SWAT Tank]]s seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage, however it will disappear after the mission unless the player fails the mission. | *The two [[SWAT Tank]]s seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage, however it will disappear after the mission unless the player fails the mission. | ||
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*The mission is played in three parts: The first ends when CJ kills Smoke and Tenpenny blows up the lab. The second ends when CJ exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission (chase and ending). If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission. | *The mission is played in three parts: The first ends when CJ kills Smoke and Tenpenny blows up the lab. The second ends when CJ exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission (chase and ending). If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission. | ||
*The time in this mission is prewritten. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and CJ is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15. That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day. | *The time in this mission is prewritten. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and CJ is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15. That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day. | ||
* | *When the player sees Big Smoke playing video game, the joystick he's holding has no wire. It also resembles an Xbox controller. | ||
*There are video game machines in Big Smoke's citadel, the player can play them, but you have to make sure that you can get out of the building. | *There are video game machines in Big Smoke's citadel, the player can play them, but you have to make sure that you can get out of the building. | ||
*It is rather odd that the | *It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike GTA: Vice City, the lack of NPCs being able to enter/exit buldings. | ||
==Gallery== | ==Gallery== |