End of the Line

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End of the Line
Carl Johnson and Sweet heading out to deal with Big Smoke.

Carl Johnson and Sweet heading out to deal with Big Smoke.
Game GTA San Andreas
For Sweet
Target Kill Big Smoke and Frank Tenpenny and finish the story once and for all.
Location Ganton, Los Santos
Fail Death of Carl Johnson
Death of Sweet
Destruction of the SWAT Tank
Destruction of the Feltzer
Escape of Frank Tenpenny
Reward Respect
Storyline completion
Unlocked by Los Desperados
After taking over 35% of gang territory in Los Santos

End of the Line is the final storyline mission of Grand Theft Auto: San Andreas given to protagonist Carl Johnson by his brother and leader of the Grove Street Families, Sweet, from his house in Grove Street, Ganton, Los Santos.


Carl and Sweet Johnson have managed to find out where former friend Big Smoke is hiding in East Los Santos. They drive over to Smoke's hideout in East Los Santos avoiding rioters. Upon arriving, they see that Smoke's crack palace has heavy security and there's no way to enter the place except for breaking through the wall. Carl finds a SWAT Tank nearby and steals it while being attacked by SWAT officers and Ballas gang members. He successfully smashes the wall and enters the crack palace.

Upon entering, Carl makes his way through three floors while killing Ballas, Vagos, San Fierro Rifa, and Russian Mafia gang members as well as workers, whom all carry strong weapons like M4s, AK-47s, and MP5s. Carl manages to find Big Smoke, who (after playing a video game) claims that he doesn't feel any regrets over betraying the Grove Street Families and takes out a gun ready to battle Carl. During a shoot-out, Carl manages to kill Smoke and after a brief conversation questioning Smoke's decision, he says he had no choice and saw the opportunity for power and money before dying.

Frank Tenpenny, who had been watching the whole thing, arrives and asks Carl to put all of Smoke's money in his bag. Tenpenny threatens Carl with a shotgun, but Carl distracts him by shouting "Sweet!" which makes Tenpenny think that Sweet is hiding somewhere. After he notices that he got fooled, he tries to shoot Carl, but misses. After that, Tenpenny runs to the second floor and sets the whole building on fire by shooting a generator and causing it to explode. Carl goes the same way out and kills any gang member on his way while avoiding burning himself by the fires around the building.

After successfully escaping, Tenpenny attempts to drive away in his Firetruck, Sweet jumps on his Greenwood and then leaps at the ladder on the back of the truck, and hangs on from the ladder. Carl enters a parked Feltzer and starts to chase Tenpenny. During a long chase throughout Los Santos with rioters on the road throwing molotovs and police chasing the trio, a police officer in the truck gets out and starts to stomp on Sweet's fingers. As Sweet loses his grip, Carl parks his car under the ladder and Sweet falls on the hood of the Feltzer.

Sweet then takes control of the car with Carl acting as the shooter with a Micro-SMG. The chase continues throughout the city with Carl destroying cop cars as well as rioters chasing them in cars and bikes. The chase comes to an end on the bridge going above Ganton where Tenpenny crashes his truck and, after the injuries, dies at the heart of Grove Street territory.

Carl, Sweet, The Truth, Kendl, and Cesar together start a conversation as Tenpenny says his last words and they head inside the Johnson House to talk about their future. Suddenly, Ken Rosenberg, Madd Dogg, Kent Paul, and Maccer enter the house with everybody inside drawing their guns towards them. Madd Dogg announces his first gold record and they all celebrate their success before Carl heads out of the house to see "what's happening". Following the end, Catalina calls for the last time and is heard having sex with her boyfriend Claude.



The reward for finishing this mission is increased respect and $250,000.


  • When CJ confronts Big Smoke, Smoke pulls a Combat Shotgun. However, when the gunfight begins, he uses an AK-47, most likely to decrease the difficulty of the gunfight considering the extreme amounts of damage the Combat Shotgun can deal to the player.
  • Another oddity with Big Smoke after the cut scene where Tenpenny leaves the drug lab is that Smoke's head is under the couch, regardless of where the player killed him.
  • In the cut scene after Big Smoke dies, Tenpenny is armed with a combat shotgun. But in the next cut scene where he shoots the generator, he is seen with a normal shotgun.
  • An easy way to kill Big Smoke is to knock him down with a melee weapon and attack him repeatedly with it, to prevent him from getting up and running.
  • If the player has completed the Firefighter side missions prior to starting the mission, it will be easy for them to escape the burning crack palace by simply running through the flames. However, even if the player isn't fireproof, they can easily jump over the fire instead of spending time putting it out.
  • No matter what pistol the player has in their inventory, Carl will always have a Desert Eagle when he confronts Smoke and after he has killed Smoke. This will also be the default weapon Carl pulls out regardless of what weapon the player selected before the cut scene begins.
  • The Feltzer in this mission is bulletproof, fireproof, explosion-proof, and damage-proof; it can be only obtained by failing the mission. The license plate reads "I MY AK".
  • On rare occasions, CJ will shout "Hang on, Sweet" just as he starts to chase Tenpenny.
  • It is possible to get close enough to the firetruck and attempt to hijack it, although it is locked.
  • It is also possible to obtain a one-carriage train (only the engine carriage).
  • The Brown Streak locomotive will be solid only when the player drives past it. Other times, other trains just drive straight through it.
  • The two SWAT Tanks seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage; however, it will disappear after the mission unless the player fails the mission.
  • Tenpenny's firetruck has extreme speed, equal to a sports/supercar; a trait unheard of in any other normal firetruck. However, if you fail to catch Sweet and the mission is failed, the firetruck advances slowly and stops near Las Colinas after East Beach. You can follow it in the Feltzer and obtain it, although it goes slowly and has broken tires.
  • The player is 100% free of police attention during the mission.
  • The mission is played in three parts: The first ends when CJ kills Smoke and Tenpenny blows up the lab. The second ends when CJ exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission (chase and ending). If you had completed one or two parts and have to replay the mission, the first parts will be skipped and you will start from when you have failed the mission.
  • The time in this mission is pre-written. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and CJ is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (7 game hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15.
    • That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day.
  • When the player sees Big Smoke playing video game, the joystick he's holding resembles an Xbox controller.
  • There are video game machines in Big Smoke's citadel. The player can play on them, but they have to make sure that they can get out of the building.
  • It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike GTA Vice City, the lack of NPCs being able to enter/exit buildings.
  • Strangely, during the cut scene in which Carl and Smoke confront one another, Carl scoffs at Smoke for opting to wear body armor. Yet, with the countless armor pickups throughout the plant, it's highly unlikely that Carl wouldn't also be wearing armor himself.
  • When Frank Tenpenny states “And I ain't about to get dragged out of a patrol car and get beaten to death by some angry mob. No, no... Not tonight,” he may be referring to Reginald Denny, a white truck driver who was dragged out of his vehicle and severely beaten by a mob of local black residents at the intersection of Florence and Normandie Avenues. This occured during the 1992 Los Angeles riots.
  • This is one of two final missions in the GTA series to feature Ken Rosenberg in the ending, with the other being Keep Your Friends Close... from GTA Vice City.


See also

Video walkthrough

PC Version - GTASeriesVideos