Fire: Difference between revisions

No change in size ,  24 March 2009
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GTA1 initially programed fire for use in its [[flamethrower]], the only flame-based weapon in the game. The flames of the weapon were primarily effective in setting people alight in short range; even if briefly in contact with its flame, the person remain on fire for a period of time, losing a portion of or all of their health; feeding more fire to the person will result in a quicker death. Vehicles, however, are less likely to remain on fire when out of the flame's way. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed.
GTA1 initially programed fire for use in its [[flamethrower]], the only flame-based weapon in the game. The flames of the weapon were primarily effective in setting people alight in short range; even if briefly in contact with its flame, the person remain on fire for a period of time, losing a portion of or all of their health; feeding more fire to the person will result in a quicker death. Vehicles, however, are less likely to remain on fire when out of the flame's way. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed.


GTA2 carried over GTA1's fire mechanics, while introducing [[Molotov Cocktail|Molotov cocktail]]s as a new fire-based weapon. The Molotov cocktail, which functions the same way as GTA2's [[grenade]], generates an explosion and a ball of fire, but behaves more like a small-scale explosive that does not inflict long lasting fire damage. Fire is also introduced as a clear indication of a vehicle's imminent destruction; as a vehicle is progressively damaged, a small flame will emerge from the vehicle and grow until the entire vehicle explodes went totally destroyed.
GTA2 carried over GTA1's fire mechanics, while introducing [[Molotov Cocktail|Molotov cocktail]]s as a new fire-based weapon. The Molotov cocktail, which functions the same way as GTA2's [[grenade]], generates an explosion and a ball of fire, but behaves more like a small-scale explosive that does not inflict long lasting fire damage. Fire is also introduced as a clear indication of a vehicle's imminent destruction; as a vehicle is progressively damaged, a small flame will emerge from the vehicle and grow until the entire vehicle explodes when totally destroyed.


[[Grand Theft Auto III|GTA III]] retools the effects of fire with devastating results. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering flame in the center. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact of a flame. The flamethrower, however, functions similar as before. The concept of severe damaged vehicles in flames was also brought over to GTA III, but is used to simply indicate the vehicle is completely damaged and is on the verge of exploding (killing any occupant inside).
[[Grand Theft Auto III|GTA III]] retools the effects of fire with devastating results. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering flame in the center. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact of a flame. The flamethrower, however, functions similar as before. The concept of severe damaged vehicles in flames was also brought over to GTA III, but is used to simply indicate the vehicle is completely damaged and is on the verge of exploding (killing any occupant inside).
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While nothing has changed in [[Grand Theft Auto: Vice City|GTA Vice City]]. [[Grand Theft Auto: San Andreas|GTA San Andreas]] modified and extended the fire's presence in game. Explosions of any form may generate fire in its surrounding, and fire has the ability to grow, spread and die out. These features, however, are not seen in [[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]] or [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]], as both games used a modified variant of the GTA: Vice City game engine, resulting in GTA III/GTA Vice City-like fire mechanics.
While nothing has changed in [[Grand Theft Auto: Vice City|GTA Vice City]]. [[Grand Theft Auto: San Andreas|GTA San Andreas]] modified and extended the fire's presence in game. Explosions of any form may generate fire in its surrounding, and fire has the ability to grow, spread and die out. These features, however, are not seen in [[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]] or [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]], as both games used a modified variant of the GTA: Vice City game engine, resulting in GTA III/GTA Vice City-like fire mechanics.


[[Grand Theft Auto IV|GTA IV]] adopted more realism in the way fire behaves. The flamethrower was dropped while Molotov cocktails are retained. Fire may still inflict injury on a person is unchanged, but the fire deducts a random amount of damage as the victim may attempt put out the flames by using the "[[wp:stop, drop and roll|stop, drop and roll]]" technique instead of simply running around in previous games. Fire is still an indication of a vehicle's soon-to-be destruction as the engine may erupt in flame, but fire the gas tank(s) of the vehicle is the game's final sign of a vehicle's imminent explosion. Fire may also destroy a vehicle's tires, bruning it before it explodes and exposes the rims.
[[Grand Theft Auto IV|GTA IV]] adopted more realism in the way fire behaves. The flamethrower was dropped while Molotov cocktails are retained. Fire may still inflict injury on a person is unchanged, but the fire deducts a random amount of damage as the victim may attempt put out the flames by using the "[[wp:stop, drop and roll|stop, drop and roll]]" technique instead of simply running around in previous games. Fire is still an indication of a vehicle's soon-to-be destruction as the engine may erupt in flame, but fire the gas tank(s) of the vehicle is the game's final sign of a vehicle's imminent explosion. Fire may also destroy a vehicle's tires, burning it before it explodes and exposes the rims.


== Overcoming fire ==
== Overcoming fire ==