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'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take. | '''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take. | ||
All 3D GTA games use different paths systems. [[GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects. [[GTA Vice City]] uses groups of mapped paths defined in [[Item Placement|IPL]]s. [[GTA San Andreas]] and [[GTA IV]] use a collection of binary files which are linked to each other. | All 3D GTA games use different paths systems. [[Grand Theft Auto III|GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects.[[Grand Theft Auto: Vice City|GTA Vice City]] uses groups of mapped paths defined in [[Item Placement|IPL]]s. [[Grand Theft Auto: San Andreas|GTA San Andreas]] and [[Grand Theft Auto IV|GTA IV]] use a collection of binary files which are linked to each other. | ||
== See also == | == See also == | ||
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* {{Icon|VC}} [[Item Placement#PATH|GTA VC's Paths System]] | * {{Icon|VC}} [[Item Placement#PATH|GTA VC's Paths System]] | ||
* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]] | * {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]] | ||
* {{Icon|4}} [[Paths ( | * {{Icon|4}} [[Paths (GTA IV)|GTA IV's Paths System]] | ||