Paths: Difference between revisions

100 bytes added ,  21 September 2010
no edit summary
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.
'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.


All 3D GTA games use different paths systems. [[GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects. [[GTA Vice City]] uses groups of mapped paths defined in [[Item Placement|IPL]]s. [[GTA San Andreas]] and [[GTA IV]] use a collection of binary files which are linked to each other.
All 3D GTA games use different paths systems. [[Grand Theft Auto III|GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects.[[Grand Theft Auto: Vice City|GTA Vice City]] uses groups of mapped paths defined in [[Item Placement|IPL]]s. [[Grand Theft Auto: San Andreas|GTA San Andreas]] and [[Grand Theft Auto IV|GTA IV]] use a collection of binary files which are linked to each other.


== See also ==
== See also ==
Line 7: Line 7:
* {{Icon|VC}} [[Item Placement#PATH|GTA VC's Paths System]]
* {{Icon|VC}} [[Item Placement#PATH|GTA VC's Paths System]]
* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]]
* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]]
* {{Icon|4}} [[Paths (GTA4)|GTA IV's Paths System]]
* {{Icon|4}} [[Paths (GTA IV)|GTA IV's Paths System]]




Wiki Administrator, Check Users, smwadministrator, Administrators, Trusted Users
68,823

edits