Fire: Difference between revisions

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GTA1 initially programed fire for use in its [[flamethrower]], the only flame-based weapon in the game. The flames of the weapon were primarily effective in setting people alight in short range; even if briefly in contact with its flame, the person remain on fire for a period of time, losing a portion of or all of their health; feeding more fire to the person will result in a quicker death. Vehicles, however, are less likely to remain on fire when out of the flame's way. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed.
GTA1 initially programed fire for use in its [[flamethrower]], the only flame-based weapon in the game. The flames of the weapon were primarily effective in setting people alight in short range; even if briefly in contact with its flame, the person remain on fire for a period of time, losing a portion of or all of their health; feeding more fire to the person will result in a quicker death. Vehicles, however, are less likely to remain on fire when out of the flame's way. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed.


GTA2 carried over GTA1's fire mechanics, while introducing [[Molotov Cocktail|Molotov cocktail]]s as a new fire-based weapon. The Molotov cocktail, which functions the same way as GTA2's [[grenade]], generates an explosion and a ball of fire, but behaves more like a small-scale explosive and does not inflict long lasting fire damage. Fire is also introduced as a clear indication of a vehicle's imminent destruction; as a vehicle is progressively damaged, a small flame will emerge from the vehicle and grow until the entire vehicle explodes went totally destroyed.
GTA2 carried over GTA1's fire mechanics, while introducing [[Molotov Cocktail|Molotov cocktail]]s as a new fire-based weapon. The Molotov cocktail, which functions the same way as GTA2's [[grenade]], generates an explosion and a ball of fire, but behaves more like a small-scale explosive that does not inflict long lasting fire damage. Fire is also introduced as a clear indication of a vehicle's imminent destruction; as a vehicle is progressively damaged, a small flame will emerge from the vehicle and grow until the entire vehicle explodes went totally destroyed.


[[Grand Theft Auto III|GTA III]] retools the effects of fire with devastating results. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering flame in the center. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact of a flame. The flamethrower, however, functions similar as before. The concept of severe damaged vehicles in flames was also brought over to GTA III, but is used to simply indicate the vehicle is completely damaged and is on the verge of exploding (killing any occupant inside).
[[Grand Theft Auto III|GTA III]] retools the effects of fire with devastating results. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering flame in the center. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact of a flame. The flamethrower, however, functions similar as before. The concept of severe damaged vehicles in flames was also brought over to GTA III, but is used to simply indicate the vehicle is completely damaged and is on the verge of exploding (killing any occupant inside).