Armed Robbery in GTA V: Difference between revisions

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== Robbing a Convenience Store ==
== Robbing a Convenience Store ==
Holding up a convenience store is one of the easiest ways to make small amounts of money in GTA V. Robbing a convenience store typically yields between $400-$950, but if the player kills the clerk before he empties the register it only nets between $120-$240. Robbing a convenience store may be performed by entering either a [[LTD Gas Station]], a [[24/7|24/7 Supermarket]] or a [[Rob's Liqour Store]] (found in many locations in [[Los Santos in GTA V|Los Santos]]) with any of the characters, drawing the players weapon, and aiming it at the store clerk. Some store clerk will submit and he will begin emptying out the register into the contents of a plastic bag. Typically bystanders will run away unless affiliated with a [[Gangs in GTA V|gang]]. Once the clerk is done, he will throw the plastic bag at the player if they are near the register, or throw it on the ground in front of the register if they are further away. At this point the players wanted level will be raised to one star. Once the player exits the building, the wanted level will be raised to two stars. The player may choose to jump over the counter and shoot at the other register that the clerk did not empty out for an additional $0-$120. The second register can occasionally be empty. Jumping the counter for extra cash can be risky as it allows the [[LSPD in GTA V|police]] to cover much more ground during this time, but can be worth it if the player is comfortable with escaping the area.
Holding up a convenience store is one of the easiest ways to make small amounts of money in GTA V. Robbing a convenience store typically yields between $400-$950, but if the player kills the clerk before he empties the register it only nets between $120-$240. Robbing a convenience store may be performed by entering either a [[LTD Gas Station]], a [[24/7|24/7 Supermarket]] or a [[Rob's Liquor Store]] (found in many locations in [[Los Santos in GTA V|Los Santos]]) with any of the characters, drawing the players weapon, and aiming it at the store clerk. Some store clerk will submit and he will begin emptying out the register into the contents of a plastic bag. Typically bystanders will run away unless affiliated with a [[Gangs in GTA V|gang]]. Once the clerk is done, he will throw the plastic bag at the player if they are near the register, or throw it on the ground in front of the register if they are further away. At this point the players wanted level will be raised to one star. Once the player exits the building, the wanted level will be raised to two stars. The player may choose to jump over the counter and shoot at the other register that the clerk did not empty out for an additional $0-$120. The second register can occasionally be empty. Jumping the counter for extra cash can be risky as it allows the [[LSPD in GTA V|police]] to cover much more ground during this time, but can be worth it if the player is comfortable with escaping the area.


Robbing a specific convenience store more than once in a short period can be problematic. If the store clerk recognizes the player he will either run away or pull out a shotgun, causing a ''failed'' robbery attempt. This usually requires that the player kill the clerk or allow him to run. His identifying the player can be combated by switching characters or outfits. When the player fails a robbery attempt, they can still get money from the convenience store, but the player must hop the counter and shoot the registers until cash pops out. This typically at ''most'' will yield $300.
Robbing a specific convenience store more than once in a short period can be problematic. If the store clerk recognizes the player he will either run away or pull out a shotgun, causing a ''failed'' robbery attempt. This usually requires that the player kill the clerk or allow him to run. His identifying the player can be combated by switching characters or outfits. When the player fails a robbery attempt, they can still get money from the convenience store, but the player must hop the counter and shoot the registers until cash pops out. This typically at ''most'' will yield $300.