Darts: Difference between revisions

13 bytes added ,  11 February 2010
The quotations are altered to better explain the rules. Unless you want to rewrite it into a prose, this is the best that can be done.
(what the...?)
(The quotations are altered to better explain the rules. Unless you want to rewrite it into a prose, this is the best that can be done.)
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* Score points by throwing darts within the 20 numbered sections numbered 1 to 20.
* Score points by throwing darts within the 20 numbered sections [numbered 1 to 20].
* This is the number shown on the outer rim. [Referring to the numbers near the edge of the dart board, which are base points.]
* This is the number shown on the outer rim. [Referring to the numbers near the edge of the dart board, which are base points.]
* Hitting one of the large portions of a black or white] section scores you single points.
* Hitting one of the large portions of a [black or white] section scores you single points.
* Hitting within the outer red and green band scores you double points for that dart.
* Hitting within the outer [red and green] band scores you double points for that dart.
* The middle band the inner red and green band] scores you triple points.
* The middle band [the inner red and green band] scores you triple points.
* The bullseye is the circle in the center of the board. The outer ring scores 25, the inner circle scores 50.
* The bullseye is the circle in the center of the board. The outer ring scores 25, the inner circle scores 50.
* The object of the game is to reduce your score to exactly zero, before your opponent does.
* The object of the game is to reduce your score to exactly zero, before your opponent does.
* But remember, the winning dart must hit a double by targeting an outer band that will cancel out the remaining score! Not "doubling out" results in your score being reset to the previous score, and your turn ending also known simply as a "bust"! Another unspoken rule is that if the player manages to reduce their score to a prime number, they will evidently be incapable of closing their game with a double, also leading to a "bust".
* But remember, the winning dart must hit a double [by targeting an outer band that will cancel out the remaining score]! Not "doubling out" results in your score being reset to the previous score, and your turn ending [also known simply as a "bust"]! [Another unspoken rule is that if the player manages to reduce their score to a prime number, they will evidently be incapable of closing their game with a double, also leading to a "bust".]
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During aiming, the player's crosshair will tremble violently, making aiming slightly difficult. By pressing a specific command, the player can momentarily improve accuracy for a second, indicated by a steadier and more focused crosshair.
During aiming, the player's crosshair will tremble violently, making aiming slightly difficult. By pressing a specific command, the player can momentarily improve accuracy for a second, indicated by a steadier and more focused crosshair.
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** [[Packie McReary]]: A caricature of a drunk, pants-less Irish man (similar to that of the [[Lucky Winkles]]' logo).
** [[Packie McReary]]: A caricature of a drunk, pants-less Irish man (similar to that of the [[Lucky Winkles]]' logo).
** Unnamed opponent (if the player don't play with a friend): The [[wp:flag of Scotland|flag of Scotland]], likely referencing [[Rockstar North]].
** Unnamed opponent (if the player don't play with a friend): The [[wp:flag of Scotland|flag of Scotland]], likely referencing [[Rockstar North]].
[[Category:Friend Activities in GTA IV]]
[[Category:Friend Activities in GTA IV]]
[[Category:Sports]]
[[Category:Sports]]
[[Category:Minigames]]
[[Category:Minigames]]
[[Category:Features in GTA IV]]
[[Category:Features in GTA IV]]