Grand Theft Auto 1: Difference between revisions

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*'''Rocket Launcher''' - Blasty weapon. Explodes on anything. Can fire up buildings. Better not stay near your target. Found only in rare places.
*'''Rocket Launcher''' - Blasty weapon. Explodes on anything. Can fire up buildings. Better not stay near your target. Found only in rare places.
*'''Flamethrower''' - Loads of flames can easily explode the car or put people in fire. Good for enemy groups. Really hard to find.
*'''Flamethrower''' - Loads of flames can easily explode the car or put people in fire. Good for enemy groups. Really hard to find.
==Game play==
The original ''Grand Theft Auto'' is made up of a series of levels each set in one of the three cities in the game. In each level, the player has a target number of points to achieve, and five lives to attain the score.
The score counter doubles as a money meter; the player can spend this money on paint jobs and various other things. However, any money spent is of course taken away from the score, making the goal that little bit further away.
On obtaining the target number of points, the player must then drive to a certain location to complete the level, which allows progress to the next one.
Apart from that, the player is free to do whatever he wants. The player can just explore the city, cause death and destruction amid the traffic in the city, or steal and sell cars for profit, although completing a level will almost certainly require the completion of missions. Even in missions there is still some freedom, as usually the player is free to choose the route to take, although the destination is usually fixed. This level of freedom is not found in most action-based computer games.
===Earning points===
There are various ways in which to earn the points needed to complete each level.
Some points can be earned by committing various crimes, such as ramming cars (10 points each), and killing policemen (1000 each). The more serious the crime, the more points, but also the more the police will pay attention to the player. Another way to make money is to steal cars, and sell them at the many docks around each city, usually earning several thousand points.
These activities can give the player quite a number of points but they are not sufficient to earn the millions of points needed to complete each level (unless the player has a lot of patience), so it is necessary to  take on missions to complete a level. On successful completion of a  mission, the player gets 'paid', a large amount of points. A typical payment is in the region of 50,000 points.
Also after completing a mission, the score multiplier is increased by 1. The score multiplier is multiplied by the normal score for something, to get the points actually awarded. For example a multiplier of 3 will mean that the player gets 3 × 10 = 30 points for ramming a car, rather than the normal 10 points. This applies for anything points are awarded for, including the payment for completing a mission.
In the Game Boy port, score multipliers are handled differently. The player can collect floating "X"es hidden in each city, that automatically add a multiplier to his score counter. The first time one is picked up it says "×2", the second time it says "×3", and so on. This only affects points gained after acquiring the multiplier.  The points the player already has are unaffected, so it is in the player's best interests to seek the "X"es as soon as possible.
=== Locations ===
[[Image:GTA1 PC in-game screenshot.png|250px|thumb|right|Screenshot of ''Grand Theft Auto'' showing the top down view in Liberty City]]
The three cities in which the game is set are modelled after real cities, in terms of landscape and style.  They are [[Liberty City (GTA)|Liberty City]] ([[wikipedia:New York City| New York City]]), [[San Andreas]] ([[wikipedia:San Francisco, California|San Francisco]]), and [[Vice City (GTA)|Vice City]] ([[wikipedia:Miami, Florida|Miami]]).
Those three cities later became the settings for the games ''[[Grand Theft Auto III]]'', ''[[Grand Theft Auto: Vice City]]'', ''[[Grand Theft Auto: San Andreas]]'' and ''[[Grand Theft Auto: Liberty City Stories]]'', although in the second-to-last, San Andreas is expanded from a city to an American state, which contains three cities of its own: [[Los Santos]] (based on [[wikipedia:Los Angeles| Los Angeles]]), [[San Fierro]] (based on [[wikipedia:San Francisco| San Francisco]]), and [[Las Venturas]] (based on [[wikipedia:Las Vegas| Las Vegas]]).
===The missions===
In most cases, missions are started by answering [[telephone]]s, although some missions are allocated on the spot, or are triggered by entering certain vehicles. Once a phone is touched, the player is stuck doing that mission until he passes or fails it, but with the cars it is different. The player is told "I've got a new job for you, if you want it. Otherwise get the hell out of my car." He then has a few seconds to jump out before that mission begins.
The payphones all stop ringing while a player is on a phone mission, but the mission cars are still available. By accepting a mission car mission the player can override a phone mission (failing it but without a failure notice) and do that mission instead, but a phone mission cannot override a car mission as the phones stop ringing.
At the start of each mission, the player will be given a series of instructions he must follow. The instructions are given in stages, so the objectives can change in a given situation.
Many of the missions involve tasks that can be completed at the player's own pace, so the player can take a leisurely pace, and observe the traffic laws, although there is always a temptation to cut corners. However, sometimes the game imposes time limits on mission completion, or there may be people giving chase, such as enemy gangsters, or the [[police]], forcing the player to cut corners, to get to the destination on time and/or evade the pursuers. This means running red lights, driving on the sidewalk (risking running over pedestrians), and finding shortcuts.
===The police===
[[Image:Grand Theft Auto 1.JPG|left|thumb|GTA 1 poster near the subway stairway, Chinatown]]
Whilst the cities have other emergency services, as a criminal you are more likely to notice the local cops.
The [[police]] are constantly on the lookout for criminals. The player has a 'wanted' level, which reflects how much attention the police give him. At the start of the game this is at zero and the player is ignored, but when the player commits a serious crime, the police give the player more attention, and the wanted level increases, up to a maximum of four.
At wanted level one, the police tend only to give chase if they are in the area anyway, whereas at four, the police set up roadblocks on major roads, shoot on sight, and send everyone available to the player's location. The more crimes the player commits, the higher the rating goes. Also, sometimes the player automatically gets noticed, if a mission leads to someone calling the police, or in the case of bank robberies that not surprisingly put the police on full alert.
The police's aim is in general to arrest the player, although they will not hesitate in shooting at him or trying to ram him off the road in the desperate attempt to stop the player, and they get more trigger happy the higher the wanted level. On arrest, the player is dropped off at the nearest police station, losing all his weapons and armour and half of his score multiplier, but the wanted level is reset back to zero.
The police are very determined to catch the player, but they can be evaded. Dotted around each city are a number of [[respray shops]], where your vehicle can be resprayed, or have the [[license plate]]s changed, to disguise it. This makes the police think you are someone else, even if they see you enter the shop, although this does cost money (i.e. points). The higher a player's wanted level, the more points it costs him to to have his car re-sprayed or plates changed.
== Ports ==
The original ''Grand Theft Auto'' was first available for [[wikipedia:DOS| DOS]], and then later ported to [[wikipedia:Microsoft Windows| Microsoft Windows]], [[wikipedia:Sony PlayStation| Sony PlayStation]], and [[wikipedia:Game Boy Color| Game Boy Color]]. Surprisingly, the Game Boy Color version was unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. To cater for the target younger generation, however, the game was heavily censored, with gore and swearing removed.
== Controversy ==
The game, with its violent subject matter, generated a great deal of controversy. However, this was deemed to be intentional, and was the first game known to have been publicised in such a way. Take 2 Games, the publishers of ''Grand Theft Auto'', hired publicist [[Max Clifford]] to generate an aura of controversy about the game in the local media. As a result, politicians stepped into the foray. Whatever the impact on game censorship and the perception of video gaming, the publicity worked - the title was hugely successful simply because those attempting to ban the game were inadvertently generating publicity for it. This has been a known and recognised phenomenon of violent video games ever since.
==Trivia==
* One of the hidden [[Easter egg]]s in the game is the now famous "[[Gouranga]]" bonus, given for swiftly killing an entire group of [[Hare Krishna]] monks.
* The parts of the cities are based on their real-life counterparts, such as Liberty City's neighborhoods. There are neighborhoods like the Brix, which is based on The Bronx, Brocklyn (obviously based on Brooklyn). Vice City has the same thing, featuring districts such as Vice Beach and Banana Grove, which are based on Miami Beach and Coconut Grove.
* [[El Burro]], the man players would take missions from in the second part of the San Andreas missions, also appears in ''[[Grand Theft Auto III]]'', he is the man that provide jobs in [[Portland]], Liberty City, and is the leader of the Puerto Rican [[Diablos]] gang.
* [[Head Radio]] is one (if not the only) original station left. It was in this game, and it was also a station in ''Grand Theft Auto III'' as well as in ''[[Grand Theft Auto: Liberty City Stories]]''.
== See also ==
*''[[Grand Theft Auto: London 1969]]''
*''[[Grand Theft Auto: London 1961]]''
*''[[GTA 1 Cheats (PS)]]''


[[Category:Games]][[Category:Grand Theft Auto 1]]
[[Category:Games]][[Category:Grand Theft Auto 1]]
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