Health: Difference between revisions

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'''Health''' is the measurement of the physical condition of the game's [[protagonist]] in the [[Grand Theft Auto series]]. Its default maximum is 100%, but in some of the games in the series this can be extended, usually as a reward for completing some side mission.
'''Health''' is the measurement of the physical condition of the game's [[protagonist]] in the [[Grand Theft Auto series]]. Its default maximum is 100%, but in some of the games in the series this can be extended, usually as a reward for completing some side mission.


Health [[pickup]]s scattered around the map can restore the player's health to the maximum level. Since the first [[GTA 1|GTA]] until [[Grand Theft Auto IV]], health pickups are generally shaped as rotating health icon with the symbol of a heart. In GTA IV, health pickups are shaped as medical kits. Health can be also replenished by up to 20% when entering [[Ambulance]]s.
Health [[pickups]] scattered around the map can restore the player's health to the maximum level. Since the first [[GTA 1|GTA]] until [[Grand Theft Auto IV]], health pickups are generally shaped as rotating health icon with the symbol of a heart. In GTA IV, health pickups are shaped as medical kits. Health can be also replenished by up to 20% when entering [[Ambulance]]s.


Many things can damage the player's health: being shot, stabbed, or beaten, fire, explosives, being struck by a vehicle, drowning, being thrown from a [[Vehicles|vehicle]], and falling from heights. When the player's health is completely depleted, the protagonist is considered "[[wasted]]", and is then transported to the nearest [[Hospitals|hospital]], after which a fee for healthcare will be assessed, and all weapons confiscated. Any mission that may have been in progress at the time is considered as failed. Health can be replenished by picking up a health pickup, employing the services of a prostitute, or - in [[GTA San Andreas]] and GTA IV - by eating food or visiting a [[Save Point]] to save the game.
Many things can damage the player's health: being shot, stabbed, or beaten, fire, explosives, being struck by a vehicle, drowning, being thrown from a [[Vehicles|vehicle]], and falling from heights. When the player's health is completely depleted, the protagonist is considered "[[wasted]]", and is then transported to the nearest [[Hospitals|hospital]], after which a fee for healthcare will be assessed, and all weapons confiscated. Any mission that may have been in progress at the time is considered as failed. Health can be replenished by picking up a health pickup, employing the services of a prostitute, or - in [[GTA San Andreas]] and GTA IV - by eating food or visiting a [[Save Point]] to save the game.
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