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[[ | [[File:Dismounts-GTA1.png|thumb|330px|The player and an NPC driver dismounted from their motorbikes in [[Grand Theft Auto 1|GTA 1]], as a result of a head-on collision.]] | ||
An '''involuntary ejection''' is an occurrence in the [[Grand Theft Auto]] series when the player or an NPC is involuntarily thrown off or out of a [[vehicle]], commonly as result of a collision. | An '''involuntary ejection''' is an occurrence in the [[Grand Theft Auto]] series when the player or an NPC is involuntarily thrown off or out of a [[vehicle]], commonly as result of a collision. | ||
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Motorcycles were missing from [[Grand Theft Auto 2]] and [[Grand Theft Auto III]], but subsequently appeared in every GTA game from [[Grand Theft Auto: Vice City]] onwards, with the exception of [[Grand Theft Auto Advance]]; they continued to feature involuntary dismounts. | Motorcycles were missing from [[Grand Theft Auto 2]] and [[Grand Theft Auto III]], but subsequently appeared in every GTA game from [[Grand Theft Auto: Vice City]] onwards, with the exception of [[Grand Theft Auto Advance]]; they continued to feature involuntary dismounts. | ||
[[ | [[File:InvoluntaryEjection-GTAVC-motorbike.jpg|right|thumb|280px|The player being ejected from a [[Freeway]] in GTA Vice City.]] | ||
In GTA Vice City, more conditions for a dismount were added; in addition to impacts with vehicles and buildings, the player can also be thrown off when leaning the bike too far back during a wheelie, too far forward during a stoppie, or while the motorcycle is rolling backwards over a certain speed. This remained unchanged in GTA games which recycled GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories). | In GTA Vice City, more conditions for a dismount were added; in addition to impacts with vehicles and buildings, the player can also be thrown off when leaning the bike too far back during a wheelie, too far forward during a stoppie, or while the motorcycle is rolling backwards over a certain speed. This remained unchanged in GTA games which recycled GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories). | ||
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[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable — unlike motorcycles, hitting pedestrians full one with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards. | [[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable — unlike motorcycles, hitting pedestrians full one with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards. | ||
[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Ragdoll Physics|ragdoll physics]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV's single player, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's DLC, [[The Lost and Damned]]. As [[Johnny Klebitz|the protagonist]] in TLAD is more accustomed to motorcycles than [[Niko]], the risk of him being thrown off a bike is much lower. Multiplayer modes in all GTA IV-based games typically minimizes chances for player dismounts, in order to let the player focus more on the game and less on the driving. | [[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Ragdoll Physics|ragdoll physics]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV's single player, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's DLC, [[The Lost and Damned]]. As [[Johnny Klebitz|the protagonist]] in TLAD is more accustomed to motorcycles than [[Niko Bellic]], the risk of him being thrown off a bike is much lower. Multiplayer modes in all GTA IV-based games typically minimizes chances for player dismounts, in order to let the player focus more on the game and less on the driving. | ||
== Cars and aircraft == | == Cars and aircraft == |