Involuntary Ejection: Difference between revisions

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In GTA Vice City, more conditions for a dismount were added; in addition to impacts with vehicles and buildings, the player can also be thrown off when leaning the bike too far back during a wheelie, too far forward during a stoppie, or while the motorcycle is rolling backwards over a certain speed.  This remained unchanged in GTA games which recycled GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories).  
In GTA Vice City, more conditions for a dismount were added; in addition to impacts with vehicles and buildings, the player can also be thrown off when leaning the bike too far back during a wheelie, too far forward during a stoppie, or while the motorcycle is rolling backwards over a certain speed.  This remained unchanged in GTA games which recycled GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories).  


[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable —— unlike with motorcycles, hitting pedestrians full one with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards.
[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable unlike motorcycles, hitting pedestrians full one with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards.


[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Ragdoll Physics|ragdoll physics]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV's single player, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's DLC, [[The Lost and Damned]]. As [[Johnny Klebitz|the protagonist]] in TLAD is more accustomed to motorcycles than [[Niko]], the risk of him being thrown off a bike is much lower. Multiplayer modes in all GTA IV-based games typically minimizes chances for player dismounts, in order to let the player focus more on the game and less on the driving.
[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Ragdoll Physics|ragdoll physics]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV's single player, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's DLC, [[The Lost and Damned]]. As [[Johnny Klebitz|the protagonist]] in TLAD is more accustomed to motorcycles than [[Niko]], the risk of him being thrown off a bike is much lower. Multiplayer modes in all GTA IV-based games typically minimizes chances for player dismounts, in order to let the player focus more on the game and less on the driving.