Jesus Saves: Difference between revisions

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The safehouse assumes the guise of a evangelical "church" where the player can "absolve" his "sins" (i.e. the many criminal acts committed by the player character in [[Anywhere City]]) by donating a hefty sum of [[Money|$]]50,000; in other words, the player must have $50,000 amassed from their many criminal exploits in the game in order to save their game. Players save by entering a designated doorway.
The safehouse assumes the guise of a evangelical "church" where the player can "absolve" his "sins" (i.e. the many criminal acts committed by the player character in [[Anywhere City]]) by donating a hefty sum of [[Money|$]]50,000; in other words, the player must have $50,000 amassed from their many criminal exploits in the game in order to save their game. Players save by entering a designated doorway.


If the player has adequate money, the player's game will be saved, followed by an announcement (Only in the PC version) by a preacher inside the church that "another soul [is] saved"; on the other hand, if the player lacks the minimum funds, they will be turned away, to which point the preacher will utter "Damnation! No donation, no salvation!" To date, Jesus Saves is the only known safehouse in the GTA series that requires the player spend money every single time they save their game, a feature that was eliminate from [[Grand Theft Auto III]] onwards.
If the player has adequate money, the player's game will be saved, followed by an announcement (in the PC version only) by a preacher inside the church that "another soul [is] saved"; on the other hand, if the player lacks the minimum funds, they will be turned away, to which point the preacher will utter "Damnation! No donation, no salvation!" To date, Jesus Saves is the only known safehouse in the GTA series that requires the player spend money every single time they save their game, a feature that was eliminate from [[Grand Theft Auto III]] onwards.


Jesus Saves churches tend to be situated in gang-neutral districts of [[Anywhere City]], including Avalon in the [[Downtown District]], Wormley in the [[Residential District]] and Tedium in the [[Industrial District]]. Jesus Saves also serves as a starting point of the player whenever they start a new game or load a saved game.
Jesus Saves churches tend to be situated in gang-neutral districts of [[Anywhere City]], including Avalon in the [[Downtown District]], Wormley in the [[Residential District]] and Tedium in the [[Industrial District]]. Jesus Saves also serves as a starting point of the player whenever they start a new game or load a saved game. For the Downtown Jesus Saves in the PlayStation version of the game, a [[crusher]] is situated very close to the church to the north.


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