Keepie-Uppy Beach Ball: Difference between revisions

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== Gameplay ==
== Gameplay ==
Player can begin at any moment of the game by walking up to the beach ball, thereby forcing the ball to bounce high in the air, and positioning the player character to stand at the spot where the ball will fall, triggering the ball to bounce into the air again and the game beginning to keep score of the number of bounces made (by generating a floating number counting the number of bounces over the player's head) until the ball touches the ground, ending the minigame.
Players can begin at any moment of the game by walking up to the beach ball, thereby forcing the ball to bounce high in the air, and positioning the player character to stand at the spot where the ball will fall, triggering the ball to bounce into the air again and the game beginning to keep score of the number of bounces made (by generating a floating number counting the number of bounces over the player's head) until the ball touches the ground, ending the minigame.


Depending on the player's position in relation to the falling ball, the ball can bounce to a different direction, providing the player with a degree of challenge; the ball will also shoot higher to a capped height after repeated bounces. Players can keep track of the ball's position by observing the shadow of the ball, positioning their player character as best as possible under the ball's shadow.
Depending on the player's position in relation to the falling ball, the ball can bounce to a different direction, providing the player with a degree of challenge; the ball will also shoot higher to a capped height after repeated bounces. Players can keep track of the ball's position by observing the shadow of the ball, positioning their player character as best as possible under the ball's shadow.