Mobile Phone: Difference between revisions

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Since GTA Vice City, players can choose to answer a ringing mobile phone; failing to answer a call will usually lead to the phone repeatedly ringing between a period of silence until the player answers it, or after the effects of not answering the phone is activated (i.e. A drop in [[Girlfriends in GTA San Andreas|the player's relationship with a girlfriend]]). During a verbal exchange on the phone, the player's mobility is reduced while the player holds the phone, being incapable of jumping, sprinting, or holding and shooting a weapon until the call ends. Players may also have the option to skip an in-between-mission phonecall.
Since GTA Vice City, players can choose to answer a ringing mobile phone; failing to answer a call will usually lead to the phone repeatedly ringing between a period of silence until the player answers it, or after the effects of not answering the phone is activated (i.e. A drop in [[Girlfriends in GTA San Andreas|the player's relationship with a girlfriend]]). During a verbal exchange on the phone, the player's mobility is reduced while the player holds the phone, being incapable of jumping, sprinting, or holding and shooting a weapon until the call ends. Players may also have the option to skip an in-between-mission phonecall.


In GTA: Vice City, [[Tommy Vercetti]] retrieves a phone from [[Leo Teal]] during "[[Back Alley Brawl]]", allowing him to receive calls from in-game characters about missions or other topics. The phone's design is based on early commercial mobile phones from the 1980s.
In GTA Vice City, [[Tommy Vercetti]] retrieves a phone from [[Leo Teal]] during "[[Back Alley Brawl]]", allowing him to receive calls from in-game characters about missions or other topics. The phone's design is based on early commercial mobile phones from the 1980s.


In [[Grand Theft Auto: San Andreas]], [[Carl Johnson]] has a phone which he uses to make and receive calls. Again, these may be about missions, they may relate to the general story, they may be tips from other characters, or they may serve no particular purpose — for example, the prank calls CJ receives from [[Catalina]]. The phone's design is that of an early [[wp:Flip (form)|flip-phone]], with a small LCD display for numbers.
In [[Grand Theft Auto: San Andreas]], [[Carl Johnson]] has a phone which he uses to make and receive calls. Again, these may be about missions, they may relate to the general story, they may be tips from other characters, or they may serve no particular purpose — for example, the prank calls CJ receives from [[Catalina]]. The phone's design is that of an early [[wp:Flip (form)|flip-phone]], with a small LCD display for numbers.
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