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A '''particle''' is an animation of moving [[texture]]s to simulate fuzzy effects. The new particle system in [[San Andreas]] is slightly different from [[ | A '''particle''' is an animation of moving [[texture]]s to simulate fuzzy effects. The new particle system in [[Grand Theft Auto: San Andreas]] is slightly different from [[Grand Theft Auto III]] and [[Grand Theft Auto: Vice City]]. Almost all particle effects are stored in the <code>effects.fxp</code> file in the <code>models</code> folder. You can also attach particle systems to your models using the 3d Studio Max script by {{U|DexX}}. | ||
==Mission Script== | ==Mission Script== |