Saint Mark's Bistro: Difference between revisions

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(→‎Trivia: added a paranthetical explanation to "4GEDIT")
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*During the mission, a [[Sentinel|car]] can be seen in the yard behind the bistro; it has a unique [[Vehicle License Plates|license plate]] reading "4GEDIT" ("forget it"), a message to the player to forget about exploring Liberty City.
*During the mission, a [[Sentinel|car]] can be seen in the yard behind the bistro; it has a unique [[Vehicle License Plates|license plate]] reading "4GEDIT" ("forget it"), a message to the player to forget about exploring Liberty City.
*If the player destroys the [[Sentinel]] in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked when the player wants to enter it.
*If the player destroys the [[Sentinel]] in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked when the player wants to enter it.
*The area behind the Bistro in [[GTA III ]]and [[Liberty City Stories]] is just empty space.
*The area behind the Bistro in [[Grand Theft Auto III]] and [[Grand Theft Auto: Liberty City Stories|Liberty City Stories]] is just empty space.
*This mission originally had the Forelli mobster escape by car, which would lead CJ into a car chase around Portland Island. The mission was changed to a basic shootout early in development. This is the reason why the majority of Portand is only partially developed, with low textures.
*This mission originally had the Forelli mobster escape by car, which would lead CJ into a car chase around Portland Island. The mission was changed to a basic shootout early in development. This is the reason why the majority of Portand is only partially developed, with low textures.


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