Save Points: Difference between revisions

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== Savehouses ==
== Savehouses ==
"'''Savehouses'''", or '''[[safehouses]]''', are buildings where the user can save their game, and are a specialized subset of save points that offer additional amenities to the player.  Whereas save points typically consist of no more than a floating save icon, a safehouse offers clothing options, and in many cases, garages for [[Vehicles|vehicle]] storage. In GTA Vice City, safehouses offer a change of [[clothing]] in addition to the save icon. In GTA San Andreas and GTA IV, safehouses offer a full [[wardrobe]] in which to change the protagonist's clothing. GTA IV also employs an auto-save feature after the player has passed certain missions or performed certain activities. Saving the game in all [[GTA III Era]] games and in GTA IV advances the time by 6 hours.
"'''Savehouses'''", or '''[[safehouses]]''', are buildings where the user can save their game, and are a specialized subset of save points that offer additional amenities to the player.  Whereas save points typically consist of no more than a floating save icon, a safehouse offers clothing options, and in many cases, garages for [[Vehicles|vehicle]] storage. In GTA Vice City, safehouses offer a change of [[clothing]] in addition to the save icon. In GTA San Andreas and GTA IV, safehouses offer a full [[wardrobe]] in which to change the protagonist's clothing. GTA IV also employs an auto-save feature after the player has passed certain missions or performed certain activities. Saving the game from GTA III and onwards advances the time by 6 hours.


==See also==
==See also==
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