Talk:Taxi Rides: Difference between revisions

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"The feature is also present, with few changes, in GTA Liberty City Stories and GTA Vice City Stories (both of which inherit GTA Vice City's game mechanics)." What exactly are the few changes to the system in these two games?--[[User:MrLanceVanceDance|MrLanceVanceDance]] 13:08, 13 August 2011 (BST)
"The feature is also present, with few changes, in GTA Liberty City Stories and GTA Vice City Stories (both of which inherit GTA Vice City's game mechanics)." What exactly are the few changes to the system in these two games?--[[User:MrLanceVanceDance|MrLanceVanceDance]] 13:08, 13 August 2011 (BST)


:There are no differences as far as I'm concerned. GTA LCS and VCS followed exactly the same routine as [[GTA Vice City]], once a mission is failed, a taxi spawns giving the player an option to either ride the taxi back to the marker which activates the mission or walk away. The only differences they could be referring to are graphical changes, which does not need to be mentioned anyway. - [[User:Montario|Montario]] 14:18, 13 August 2011 (BST)
:There are no differences as far as I'm concerned. GTA LCS and VCS followed exactly the same routine as [[GTA Vice City]], once a mission is failed, a taxi spawns giving the player an option to either ride the taxi back to the marker which activates the mission or walk away. The only differences they could be referring to are graphical or mechanical changes, which does not need to be mentioned anyway. - [[User:Montario|Montario]] 14:18, 13 August 2011 (BST)
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