Content Changes in GTA Vice City

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All software goes through development stages, and Grand Theft Auto: Vice City is no exception. This article lists all content cut from the final release of the game; planned content that did not make it into the final game and content that is in the final game but has been made inaccessible. This content ranges from deleted vehicles and player skins to the removal of entire characters and mission strands. Information about this content can only be inferred from game files, pre-release screenshots, videos, previews and interviews with Rockstar's producers.


SWAT members wearing a different styled outfit.
  • A character called Mr. Moffat was removed from the game. Mr. Moffat and Tommy Vercetti apparently knew each other from the past and Moffat has found himself on the run again in Vice City. Moffat was scheduled to appear in a mission, where Tommy would help him escape.<ref>text\american.gxt>MAIN>MOB13_B>Mr. Moffat? How's family life?</ref>
  • Tommy Vercetti wore a dark blue Hawaiian shirt <ref name="Tommy Vercetti">Tommy Vercetti</ref>.
  • Ricardo Diaz' concept name was supposedly Fernando Diaz.<ref>Diaz Character Sketch 01. Rockstar North. official Rockstar North website</ref>
  • Pastor Richards was rumoured to have given protagonist Tommy Vercetti a mission.
  • Kent Paul originally had a totally different model according to unused files.
  • Cam Jones' concept name was possibly Mike Jones.
  • On Kent Paul's website, BJ Smith's concept name was possibly BJ Jones.<ref>Famous Faces. Kent Paul. official Kent Paul website</ref>
  • According to files found on the PS2 disc, there is a reference to Trashmaster missions, indicating that trash collecting missions was initially for Vice City but got delayed until GTA Liberty City Stories. It would have been similar to the LCS rendition, by having to pick up garbage containers and deliver them to Vice City Junkyard.
  • SWAT members wore a different styled outfit, much brighter and bluer.
  • A pedestrian with blond hair, pigtails, and a red skirt used to be in the game.<ref>Cut pedestrian,</ref> Based on her appearance in "The Party" with Jezz Torrent<ref>Cut pedestrian,</ref>, it is implied that the pedestrian was replaced by the brunette Love Fist fan.



A map for Sunshine Autos' Vice Street Racer depicting the city in its pre-release design.


  • A Grenade Launcher was cut.
  • The beta MP5 looked shorter and very different, it can be seen in the intro of GTA Vice City
  • The PSG-1 (.308 Sniper) did not have a silencer.<ref>Pre-release PSG-1,</ref>
  • There is a model and textures for an AK-47 in the game files. However, it has never appeared in any of the screen shots or trailers for the game. What some fans claim to be an AK-47 in one of the trailers, is actually the Ruger with its brown texture from the PS2 version of the game.
  • There was a Tazer, a Nailgun and Landmines in the beta version, textures exist in the game files.
  • The Shotgun from GTA III was originally in the game.
    • Its HUD icon is reused in the mobile versions of GTA Vice City, albeit recolored blue and pink.
  • The Rocket Launcher from GTA III was originally in the game.
  • Shown on a poster featured in the flash version of the official website, there was a silenced Ingram.
  • The M4 had a longer barrel and a different aim in the beta.
  • There was originally a Steyr Aug in the beta version, files of it exist in the PS2 Version.
  • Tear Gas was removed from Xbox, PC and later PS2 versions of the game.
  • The Grenade kept its model from GTA III.<ref>Pre-release Grenade,</ref>


The original front and back designs of the Infernus.


The pre-release HUD of GTA Vice City.
The pre-release screenshot of the Haitians gang. Note the shirts of the baseball cap wearing members.
Pre-release screenshot of the mobile ports of GTA Vice City.
  • The HUD of GTA Vice City was coloured differently. On the iOS and Android ports, the ammo count readout had the same colour as with the weapon icons, and the radio station text was written in ALL CAPS. This was most likely changed to improve readability especially on smaller screens.
    • The same HUD appears in the iTunes App Store and Google Play Store screenshots for GTA Vice City, as well as whenever the player customizes the locations of the in-game buttons, HUD, radar, etc.
    • Also, the weapon icons have been either recycled from GTA III (e.g. Pistol, Sniper Rifle) or remade entirely (e.g. M4, M60).
    • Additionally, the Uz-I originally used a pink-and-blue-colored version of GTA III's Micro Uzi icon. The Uz-I has since received a new weapon icon of its own, more akin to the original version while adapting the new GTA III-style weapon icon shape.
    • The Fist icon from the PC/PS2/Xbox/PSN/Xbox 360 versions of the game can still be found in the HUD data on the iOS and Android versions of the game.
  • There were many phone conversations between Tommy and Mercedes Cortez.<ref>"Grand Theft Auto: Vice City" Hidden Text FAQ. Robert Allen Rusk.</ref>
  • There were many lines cut from characters such as Kent Paul, Umberto Robina, Mercedes Cortez, Mr. Moffat, and BJ Smith in Sunshine Autos.<ref name="hiddentext"></ref>
  • There is a reference to an additional outfit called "MC Tommy"<ref>text\american.gxt>MAIN>OUTFT13
    MC Tommy</ref>, but no model or texture of that outfit exists.
  • The baseball cap wearing Haitian gangster who wears the blue shirt used to have featured an ironed-on depiction of the infamous "I Want YOU for the U.S. Army" poster on his shirt during development of GTA Vice City before the game's developer settled on using a plain white "RELAX" text instead.<ref name="Haitian Shirt">Page 5 of the Grand Theft Auto: Vice City Manual, "Population and People".</ref>
  • There are unused radar icons for all the radio stations and including Vice City News.<ref>models\hud.txd</ref> Their purpose is unknown.
  • A Gamecube version was going to be made, but was scrapped.<ref>GTA on Xbox and Cube in 2004,</ref>