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Weapons in The Lost and Damned: Difference between revisions

added pricing for weapons as well as a quirk concerning the shotguns
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(added pricing for weapons as well as a quirk concerning the shotguns)
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In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. While the [[Weapons in GTA IV|existing weapons]] can be obtained from [[Terry Thorpe|Terry's]] [[Slamvan#The Lost and Damned Rendition|Gun Van]], the underground gun shops, and the various spawn points throughout Liberty City,<!--Some locations are inaccessible in TLAD, such as the warehouse in Bohan where the Russian Mafia held Roman hostage in "Hostile Negotiation"--> the new weapons can only either be bought from Terry or spawned at the [[Brian Jeremy's Safehouse|second safehouse]] after completing a certain number of [[Gang Warfare in The Lost and Damned|Gang Wars]].
In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. While the [[Weapons in GTA IV|existing weapons]] can be obtained from [[Terry Thorpe|Terry's]] [[Slamvan#The Lost and Damned Rendition|Gun Van]], the underground gun shops, and the various spawn points throughout Liberty City,<!--Some locations are inaccessible in TLAD, such as the warehouse in Bohan where the Russian Mafia held Roman hostage in "Hostile Negotiation"--> the new weapons can only either be bought from Terry or spawned at the [[Lost MC Clubhouse|either]] [[Brian Jeremy's Safehouse|safehouse]] after completing a certain number of [[Gang Warfare in The Lost and Damned|Gang Wars]].


==Melee==
==Melee==
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===[[Pipe Bomb]]===
===[[Pipe Bomb]]===
*Carrying Capacity: 25 Units (Note: If the player switches from one thrown weapon to another, the player will lose all units of the previous weapon.)
*Cost: $700 per unit
*Carrying Capacity: 25 Units  


A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer. It is especially effective when thrown into the midst of a large number of enemies or rolled under a vehicle. This weapon is slightly more effective than grenades, but they release smoke when thrown, which can give away their position.


A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer. It is especially effective when thrown into the midst of a large number of enemies or rolled under a vehicle. This weapon
NOTE: ''If the player switches from one thrown weapon to another, the player loses all units of the previous weapon.''
is slightly more effective than grenades, but they release smoke when thrown, which can give away their position.


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[[Image:Wep_assaultshotgun.gif|thumb|right]]
[[Image:Wep_assaultshotgun.gif|thumb|right]]
===[[Assault Shotgun]] (Armsel Striker)===
===[[Assault Shotgun]] (Armsel Striker)===
* Cost: $3500 + $25 for 8 shells
* Magazine Size: 8 shells
* Magazine Size: 8 shells
* Carrying Capacity: 250 shells (Note: If the player switches from the Assault Shotgun to any other shotgun, the player will lose all shells beyond the carrying capacity of the new weapon.)
* Carrying Capacity: 250 shells  


Also referred to as a "street sweeper", this shotgun is fully automatic, firing rounds constantly. The Assault Shotgun has the highest ammunition carrying capacity of all of the shotguns in TLAD. the fully automatic function of this shotgun will take down almost anything you shoot it at, from enemies to cars to even helicopters.
Also referred to as a "street sweeper", this shotgun is fully automatic, firing rounds constantly. Its high rate of fire tears through anything caught in its crosshairs, whether it be enemies or vehicles. The Assault Shotgun has the highest ammunition carrying capacity of all of the shotguns in TLAD.
 
NOTE: ''If the player switches from the Assault Shotgun to any other shotgun, the player loses all extra shells beyond the carrying capacity of the replacement weapon.''


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===[[Sawn-off Shotgun]]===
===[[Sawn-off Shotgun]]===
* Cost: $600 + $5 for 2 shells
* Magazine Size: 2 shells
* Magazine Size: 2 shells
* Carrying Capacity: 160 shells (Note: If the player switches from the Sawn-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player will lose all shells beyond the standard 80 shell cap.) This short-barreled shotgun produced a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle. It actually is as powerful as the  
* Carrying Capacity: 160 shells
streetsweeper, but is often used at closer rnages, increasing its power.  
 
This short-barreled shotgun features a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle.
 
NOTE: ''If the player switches from the Sawn-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player loses all extra shells beyond 80.''


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[[Image:Wep_pistol.gif|thumb|right]]
[[Image:Wep_pistol.gif|thumb|right]]
===[[Automatic 9mm]] (CZ-75)===
===[[Automatic 9mm]] (CZ-75)===
* Cost: $500 + $15 for each additional magazine
* Magazine Size: 17 rounds
* Magazine Size: 17 rounds
* Carrying Capacity: 1200 rounds (Note: If the player switches from either the Standard Pistol or Combat Pistol to the Auto-9, the player will lose all rounds beyond the 1200 round cap for the Auto-9.) With one pull of the trigger, this 17-round 9mm shoots constant rounds at a high rate of fire. Very accurate, its speed makes it ideal for drive-bys if the player lacks an SMG. It is deadly accurate, but not very powerful.  
* Carrying Capacity: 1,200 rounds
 
With one pull of the trigger, this 17-round 9mm shoots constant rounds at a high rate of fire. Its speed makes it ideal for drive-bys if the player lacks an SMG. It is deadly accurate, but not very powerful.  
 
NOTE: ''If the player switches from any other handgun to the Auto-9, the player loses all extra rounds beyond 1,200.''


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[[Image:Wep_grenadelauncher.gif|thumb|right]]
[[Image:Wep_grenadelauncher.gif|thumb|right]]
===[[Grenade Launcher]] (Heckler and Koch HK69A1)===
===[[Grenade Launcher]] (Heckler and Koch HK69A1)===
* Cost: $7,000 + $700 for each additional grenade
* Magazine Size: 1 grenade
* Magazine Size: 1 grenade
* Carrying Capacity: 20 grenades (Note: If the player switches from the RPG to the Grenade Launcher or vice-versa, the player will lose all ammo for the previous weapon.)
* Carrying Capacity: 20 grenades  
 
The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc his shots (aim higher than the target) when engaging targets at long-range. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets.  
The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc his shots (aim higher than the target) when engaging targets at long-range. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets.  
NOTE: ''If the player switches from one heavy weapon to another, the player loses all rounds for the previous weapon.''
==Glitch==
Despite the absence of a pump-action mechanism on both the Assault Shotgun and Sawn-off Shotgun, the player still pumps the guns if blindfired while in cover.
==See also==
==See also==
*[[Weapons in GTA IV]]
*[[Weapons in GTA IV]]
*[[Weapons in The Ballad of Gay Tony]]
*[[Weapons in The Ballad of Gay Tony]]
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