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Weapons in The Lost and Damned: Difference between revisions

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(added pricing for weapons as well as a quirk concerning the shotguns)
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In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. While the [[Weapons in GTA IV|existing weapons]] can be obtained from [[Terry Thorpe|Terry's]] [[Slamvan#The Lost and Damned Rendition|Gun Van]], the underground gun shops, and the various spawn points throughout Liberty City,<!--Some locations are inaccessible in TLAD, such as the warehouse in Bohan where the Russian Mafia held Roman hostage in "Hostile Negotiation"--> the new weapons can only either be bought from Terry or spawned at the [[Lost MC Clubhouse|either]] [[Brian Jeremy's Safehouse|safehouse]] after completing a certain number of [[Gang Warfare in The Lost and Damned|Gang Wars]].
In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. While the [[Weapons in GTA IV|existing weapons]] can be obtained from [[Terry Thorpe|Terry's]] [[Slamvan#The Lost and Damned Rendition|Gun Van]], the underground gun shops, and the various spawn points throughout Liberty City,<!--Some locations are inaccessible in TLAD, such as the warehouse in Bohan where the Russian Mafia held Roman hostage in "Hostile Negotiation"--> the new weapons can only either be bought from Terry or spawned at [[Lost MC Clubhouse|either]] [[Brian Jeremy's Safehouse|safehouse]] after completing a certain number of [[Gang Warfare in The Lost and Damned|Gang Wars]].


==Melee==
==Melee==
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[[Image:Wep_assaultshotgun.gif|thumb|right]]
[[Image:Wep_assaultshotgun.gif|thumb|right]]
===[[Assault Shotgun]] (Armsel Striker)===
===[[Assault Shotgun]] (Armsel Protecta)===
* Cost: $3500 + $25 for 8 shells
* Cost: $3,500 + $25 for 8 shells
* Magazine Size: 8 shells
* Magazine Size: 8 shells
* Carrying Capacity: 250 shells  
* Carrying Capacity: 250 shells  


Also referred to as a "street sweeper", this shotgun is fully automatic, firing rounds constantly. Its high rate of fire tears through anything caught in its crosshairs, whether it be enemies or vehicles. The Assault Shotgun has the highest ammunition carrying capacity of all of the shotguns in TLAD.
Also referred to as a "streetsweeper", this shotgun is fully automatic, firing rounds constantly, and tearing through anything caught in its crosshairs, whether it be flesh or machine. The Assault Shotgun is based on the Protecta variant of the Striker as it features a charging handle and an automatic cartridge ejection system. The magazine of the real-life Striker has a 12-round capacity, yet the in-game version is limited to 8.


NOTE: ''If the player switches from the Assault Shotgun to any other shotgun, the player loses all extra shells beyond the carrying capacity of the replacement weapon.''
NOTE: ''If the player switches from the Assault Shotgun to any other shotgun, the player loses all extra shells beyond the carrying capacity of the replacement weapon.''
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* Carrying Capacity: 160 shells   
* Carrying Capacity: 160 shells   


This short-barreled shotgun features a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle.
This short-barreled shotgun features a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle. Despite the absence of a pump-action mechanism on the Sawn-off Shotgun, the player still pumps the gun if blindfired while in cover.


NOTE: ''If the player switches from the Sawn-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player loses all extra shells beyond 80.''
NOTE: ''If the player switches from the Sawn-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player loses all extra shells beyond 80.''
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* Carrying Capacity: 20 grenades  
* Carrying Capacity: 20 grenades  


The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc his shots (aim higher than the target) when engaging targets at long-range. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets.  
The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc his shots (aim higher than the target) when engaging targets at long-range to compensate for gravity. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets.  


NOTE: ''If the player switches from one heavy weapon to another, the player loses all rounds for the previous weapon.''
NOTE: ''If the player switches from one heavy weapon to another, the player loses all rounds for the previous weapon.''
==Glitch==
Despite the absence of a pump-action mechanism on both the Assault Shotgun and Sawn-off Shotgun, the player still pumps the guns if blindfired while in cover.


==See also==
==See also==
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