Area 69: Difference between revisions

4 bytes removed ,  27 March 2010
m
no edit summary
No edit summary
mNo edit summary
Line 30: Line 30:
*The jetpack is the most rapid means of infiltrating the base, but at the cost of being attacked by SAM sites, even at ground level, as the game considers the jetpack to be an aircraft.
*The jetpack is the most rapid means of infiltrating the base, but at the cost of being attacked by SAM sites, even at ground level, as the game considers the jetpack to be an aircraft.
*In one of the underground labs, a crowbar is seen, referencing [http://half-life.wikia.com/wiki/Gordon_Freeman Gordon Freeman]'s (the protagonist of the Half Life series) signature [http://half-life.wikia.com/wiki/Crowbar melee weapon].
*In one of the underground labs, a crowbar is seen, referencing [http://half-life.wikia.com/wiki/Gordon_Freeman Gordon Freeman]'s (the protagonist of the Half Life series) signature [http://half-life.wikia.com/wiki/Crowbar melee weapon].
*The underground building can be accessed by driving a Freeway onto the air vents and getting off the bike. Carl should fall through the vent and appear in the base next to the Minigun. There are only two ways to get out. One of them is to kill Carl with explosives, the other is to stand under the vent and try to get back on the Freeway. Carl may appear back on it if done correctly.
*The underground building can be accessed by driving a Freeway onto the air vents and getting off the bike. Carl should fall through the vent and appear in the base next to the Minigun. There are only two ways to get out. One of them is to kill Carl with explosives, the other is to stand under the vent and try to get back on the Freeway. Carl may appear back on it if done correctly.
*If the player enters the area of the base where the Rhinos spawn (and the Cargobob), there is a mysterious green glowing light over the player, with its source in the underground lab.
*If the player enters the area of the base where the Rhinos spawn (and the Cargobob), there is a mysterious green glowing light over the player, with its source in the underground lab.
*In the second area the player enters after infiltrating the underground part of Area 69 in Black Project, the player can spot two giant objects (that are half-crated) which look like two nuclear warheads.
*In the second area the player enters after infiltrating the underground part of Area 69 in Black Project, the player can spot two giant objects (that are half-crated) which look like two nuclear warheads.
*The SAM sites perform suprisingly poorly against high-flying helecopters, with the missiles frequently missing several yards to the sides of the players helecopter as long as it maintains moderate forward momentum.
*The SAM sites perform surprisingly poorly against high-flying helicopters, with the missiles frequently missing several yards to the sides of the players helicopter as long as it maintains moderate forward momentum.
[[Category:Secrets]]
[[Category:Secrets]]
[[Category:Military]]
[[Category:Military]]
[[Category:Places in Bone County]]
[[Category:Places in Bone County]]
Anonymous user