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Vehicle Damage: Difference between revisions

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[[Image:Vehicle damage (GTAVC).jpg|thumb|225px|A [[Patriot]] in various stages of damage (GTA Vice City).]]
[[Image:Vehicle damage (GTAVC).jpg|thumb|225px|A [[Patriot]] in various stages of damage (GTA Vice City).]]


By [[Grand Theft Auto III]], vehicles are far more sensitive with damage, as parts can show signs of damage with the slightest collision. However, the performance of vehicles remains unaffected from damage, and imminent destruction of vehicles are represented by a burning engine. If a vehicle is flipped over, its engine may also engulf in flames and result in the vehicle exploding.
By [[Grand Theft Auto III]], vehicles are far more sensitive with damage, as parts can show signs of damage with the slightest collision, as well as high speed collisions with pedestrians. However, the performance of vehicles remains unaffected from damage, and imminent destruction of vehicles are represented by a burning engine. If a vehicle is flipped over, its engine may also engulf in flames and result in the vehicle exploding.


Developing from GTA 1 and GTA 2, GTA III's visual representation of vehicle damage improved in complexity. The engine may now emit smoke, providing a gauge on how much damage a vehicle has before it is on fire, indicating the vehicle's imminent destruction. Most road vehicles in the game are also constructed from individual polygons with a central "core" (the wheels, engine, chassis and body of vehicles). The damage system of vehicles represents the minor vehicle parts (doors, frontal quarter panels/head lights and bumpers) as undamaged, damaged or missing, based on collisions detected on the vehicle; the core of each vehicle remains visually unchanged despite heavy damage. [[Boat]]s and [[Fixed-Wing Aircraft|planes]], however, will not show signs of damage until they are on the verge of exploding.
Developing from GTA 1 and GTA 2, GTA III's visual representation of vehicle damage improved in complexity. The engine may now emit smoke, providing a gauge on how much damage a vehicle has before it is on fire, indicating the vehicle's imminent destruction. Most road vehicles in the game are also constructed from individual polygons with a central "core" (the wheels, engine, chassis and body of vehicles). The damage system of vehicles represents the minor vehicle parts (doors, frontal quarter panels/head lights and bumpers) as undamaged, damaged or missing, based on collisions detected on the vehicle; the core of each vehicle remains visually unchanged despite heavy damage. [[Boat]]s and [[Fixed-Wing Aircraft|planes]], however, will not show signs of damage until they are on the verge of exploding.
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