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Vehicle Damage: Difference between revisions

Since when is a bumper known as a fender? Aren't fenders quarter panels for that matter?
(Since when is a bumper known as a fender? Aren't fenders quarter panels for that matter?)
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By [[Grand Theft Auto III]], vehicles are far more sensitive with damage, as parts can show signs of damage with the slightest collision, as well as high speed collisions with pedestrians. However, the performance of vehicles remains unaffected from damage, and imminent destruction of vehicles are represented by a burning engine. If a vehicle is flipped over, its engine may also engulf in flames and result in the vehicle exploding.
By [[Grand Theft Auto III]], vehicles are far more sensitive with damage, as parts can show signs of damage with the slightest collision, as well as high speed collisions with pedestrians. However, the performance of vehicles remains unaffected from damage, and imminent destruction of vehicles are represented by a burning engine. If a vehicle is flipped over, its engine may also engulf in flames and result in the vehicle exploding.


Developing from GTA 1 and GTA 2, GTA III's visual representation of vehicle damage improved in complexity. The engine may now emit smoke, providing a gauge on how much damage a vehicle has before it is on fire, indicating the vehicle's imminent destruction. Most road vehicles in the game are also constructed from individual polygons with a central "core" (the wheels, engine, chassis and body of vehicles). The damage system of vehicles represents the minor vehicle parts (doors, frontal quarter panels/head lights and fenders) as undamaged, damaged or missing, based on collisions detected on the vehicle; the core of each vehicle remains visually unchanged despite heavy damage. [[Boat]]s and [[Fixed-Wing Aircraft|planes]], however, will not show signs of damage until they are on the verge of exploding.
Developing from GTA 1 and GTA 2, GTA III's visual representation of vehicle damage improved in complexity. The engine may now emit smoke, providing a gauge on how much damage a vehicle has before it is on fire, indicating the vehicle's imminent destruction. Most road vehicles in the game are also constructed from individual polygons with a central "core" (the wheels, engine, chassis and body of vehicles). The damage system of vehicles represents the minor vehicle parts (doors, frontal quarter panels/head lights and bumpers) as undamaged, damaged or missing, based on collisions detected on the vehicle; the core of each vehicle remains visually unchanged despite heavy damage. [[Boat]]s and [[Fixed-Wing Aircraft|planes]], however, will not show signs of damage until they are on the verge of exploding.


Between GTA Vice City and GTA Vice City Stories, various improvements and refinements were made on GTA III's damage engine:
Between GTA Vice City and GTA Vice City Stories, various improvements and refinements were made on GTA III's damage engine:
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* For road vehicles in [[Grand Theft Auto: Vice City]], front windscreens may now be shattered and tires can be punctured using a firearm (the latter affects handling and grip as an affected vehicle is more prone to spinouts; it also allows for the inclusion of spike strips) and melee weapons may be effectively used to damage vehicles, while trunk lids may detach from a vehicle at a certain speed if ajar; [[Motorcycles|motorbikes]] and [[helicopter]]s, which were introduced in the game, have only smoke from the engine to show. Smoke effects and color from the engine have also been improved to better depict the condition of a damaged vehicle (from white, to a mix of white and black, to black). Destroyed boats may also sink in the water, as are aircraft and road vehicles that have landed in water.
* For road vehicles in [[Grand Theft Auto: Vice City]], front windscreens may now be shattered and tires can be punctured using a firearm (the latter affects handling and grip as an affected vehicle is more prone to spinouts; it also allows for the inclusion of spike strips) and melee weapons may be effectively used to damage vehicles, while trunk lids may detach from a vehicle at a certain speed if ajar; [[Motorcycles|motorbikes]] and [[helicopter]]s, which were introduced in the game, have only smoke from the engine to show. Smoke effects and color from the engine have also been improved to better depict the condition of a damaged vehicle (from white, to a mix of white and black, to black). Destroyed boats may also sink in the water, as are aircraft and road vehicles that have landed in water.


* [[Grand Theft Auto: San Andreas]] forgoes removable front quarter panels altogether (although headlights may still be broken if the same area is damaged), but allows fenders to dangle before detaching. Doors, trunk lids and boot lids may also be closed shut by physical force (i.e. swaying a vehicle side by side), making detachment of these parts far more difficult. Road vehicles may also explode if its fuel intake cap is shot at. Fixed-wing aircraft in the game may degrade performance-wise with increasing damage, and possess the ability to emit smoke from damage parts (such as the wings and fuselage), while flaps on the tail and wings may dangle for similar reasons. Airplanes may also explode on impact with any surface. [[Bicycles]], which were introduced in the game, are invulnerable to damage.
* [[Grand Theft Auto: San Andreas]] forgoes removable front quarter panels altogether (although headlights may still be broken if the same area is damaged), but allows bumpers to dangle before detaching. Doors, trunk lids and boot lids may also be closed shut by physical force (i.e. swaying a vehicle side by side), making detachment of these parts far more difficult. Road vehicles may also explode if its fuel intake cap is shot at. Fixed-wing aircraft in the game may degrade performance-wise with increasing damage, and possess the ability to emit smoke from damage parts (such as the wings and fuselage), while flaps on the tail and wings may dangle for similar reasons. Airplanes may also explode on impact with any surface. [[Bicycles]], which were introduced in the game, are invulnerable to damage.


* As [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]] reuse GTA Vice City's game engine, their damage engines are exactly the same as in GTA Vice City. However, like GTA San Andreas, quarter panels are not detachable.
* As [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]] reuse GTA Vice City's game engine, their damage engines are exactly the same as in GTA Vice City. However, like GTA San Andreas, quarter panels are not detachable.
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