Area 69: Difference between revisions

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The base is a spoof of the real-life [[wp:Area 51|Area 51]] in southern [[wp:Nevada|Nevada]], but named after the [[69]] sexual position. The in-game base differs greatly from the real life Area 51, evidenced by the lack of a runway, smaller overall size, and different layout. In the past, Area 69 was associated with the long-held rumor of aliens and [[UFOs|UFO]] sightings in the game. Entering or flying over the base will result in a 5-star [[Wanted Level in GTA III Era|wanted level]]. Flying over the base results not only in the wanted level, but also tracking and attack from [[Surface-to-Air Missile|SAM]] sites and pursuing [[Hydra]]s. Flying too close to the edge of the base will also result in attack from the nearest SAM site, although a wanted level will not be obtained if close enough to the base's periphery. The base's four SAM sites may be destroyed using powerful weaponry such as missiles from a jet, a [[Rocket Launcher|rocket launcher]], or a [[minigun]]. Furthermore, their heat-seeking missiles may be avoided using countermeasures (flares), if equipped on the player's aircraft.
The base is a spoof of the real-life [[wp:Area 51|Area 51]] in southern [[wp:Nevada|Nevada]], but named after the [[69]] sexual position. The in-game base differs greatly from the real life Area 51, evidenced by the lack of a runway, smaller overall size, and different layout. In the past, Area 69 was associated with the long-held rumor of aliens and [[UFOs|UFO]] sightings in the game. Entering or flying over the base will result in a 5-star [[Wanted Level in GTA III Era|wanted level]]. Flying over the base results not only in the wanted level, but also tracking and attack from [[Surface-to-Air Missile|SAM]] sites and pursuing [[Hydra]]s. Flying too close to the edge of the base will also result in attack from the nearest SAM site, although a wanted level will not be obtained if close enough to the base's periphery. The base's four SAM sites may be destroyed using powerful weaponry such as missiles from a jet, a [[Rocket Launcher|rocket launcher]], or a [[minigun]]. Furthermore, their heat-seeking missiles may be avoided using countermeasures (flares), if equipped on the player's aircraft.


The base houses various clandestine government projects, including the ''Black Project'' [[Jetpack]], a couple of weapons, including the Minigun and the [[SPAS 12]], and a couple of [[Body Armor|body armor]] and health icon spawn points. Echoing the conspiracy theories surrounding Area 51, it is implied that the facility may be tied to local housing projects involving UFOs and extraterrestrial life, as suggested by the presence of the nearby [[Lil' Probe'Inn]], the dialog on the base's PA system during the "[[Black Project]]" mission (Quotes: "Would the personnel working with the alien body, please put it away." and "Personnel found stealing alien technology will not be invited to the next employee outing."), and by dialog on Marvin Trill's in-game radio show. Much of the base consists of underground research labs, although the player can only enter these labs during the course of a single mission (or by finding a way into San Andreas' "Blue Hell" — an area under the main terrain mesh — and finding the underground base there). The above-ground structures include a series of control towers, guard posts, small airstrip and garages for military vehicles. These garages are the first area in the game in which military vehicles will automatically spawn.
The base houses various clandestine government projects, including the ''Black Project'' [[Jetpack]], a couple of weapon pickups and a couple of [[Body Armor|body armor]] and health icon spawn points. Echoing the conspiracy theories surrounding Area 51, it is implied that the facility may be tied to local housing projects involving UFOs and extraterrestrial life, as suggested by the presence of the nearby [[Lil' Probe'Inn]], the dialog on the base's PA system during the "[[Black Project]]" mission (Quotes: "Would the personnel working with the alien body, please put it away." and "Personnel found stealing alien technology will not be invited to the next employee outing."), and by dialog on Marvin Trill's in-game radio show. Much of the base consists of underground research labs, although the player can only enter these labs during the course of a single mission (or by finding a way into San Andreas' "Blue Hell" — an area under the main terrain mesh — and finding the underground base there). The above-ground structures include a series of watch towers, a control tower, a small airstrip, and garages for military vehicles. These garages are the first area in the game in which military vehicles will automatically spawn.


=== Local impact ===
=== Local impact ===
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*[[Night Vision|Night Vision Goggles]] - On a watchtower platform
*[[Night Vision|Night Vision Goggles]] - On a watchtower platform
*[[Thermal Vision|Thermal Vision Goggles]] - Inside the control room
*[[Thermal Vision|Thermal Vision Goggles]] - Inside the control room
*SPAS-12 - In a dark Floor inside the base
*[[SPAS 12|Combat Shotgun]] - In a dark hallway inside the base
*[[Minigun]] - In the control room inside the base


=== Vehicles ===
=== Vehicles ===
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*The SAM sites would also target and shoot at boats. The only ways to achieve this is with a water level editor or car spawner mod.
*The SAM sites would also target and shoot at boats. The only ways to achieve this is with a water level editor or car spawner mod.
*In one of the inaccessible underground labs, a crowbar can be seen on a table, which may be a reference to the [http://half-life.wikia.com/wiki/Crowbar signature weapon] of, [http://half-life.wikia.com/wiki/Gordon_Freeman Gordon Freeman], protagonist of the [[wp:Half-Life_(series)|Half Life series]].
*In one of the inaccessible underground labs, a crowbar can be seen on a table, which may be a reference to the [http://half-life.wikia.com/wiki/Crowbar signature weapon] of, [http://half-life.wikia.com/wiki/Gordon_Freeman Gordon Freeman], protagonist of the [[wp:Half-Life_(series)|Half Life series]].
*The boarder of the base is not clearly defined, so by the time a player reaches the fence, they will alreay have a wanted level. The same applies to Area 51, where the boarder is marked by orange posts which are hard to see.
*The border of the base is not clearly defined, so by the time a player reaches the fence, they will already receive a wanted level. This may be based on Area 51's security, where the border is marked by orange posts which are hard to see.
*The local police will come into the base to arrest you if you tresspass here. In real life, Area 51 is patrolled by a private security company who will call the local sheriff to come and arrest tresspassers.
*The local police will come into the base to arrest the player if the player trespasses here. In real life, Area 51 is patrolled by a private security company who will call the local sheriff to come and arrest trespassers.


==References==
==References==
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{{GTASA Rural Areas}}
{{GTASA Rural Areas}}
[[es:Área 69]]
[[pt:Área 69]]
[[Category:Secrets]]
[[Category:Secrets]]
[[Category:Military]]
[[Category:Military]]
[[Category:Places in Bone County]]
[[Category:Places in Bone County]]
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