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Weapons in GTA 2: Difference between revisions

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Weapons in GTA2 may be picked up in a wider variety of methods; in addition to conventional weapon pickups throughout the city, the player may acquire weapons by [[Crusher|crushing vehicles]] or from deceased gang members and law enforcers.
Weapons in GTA2 may be picked up in a wider variety of methods; in addition to conventional weapon pickups throughout the city, the player may acquire weapons by [[Crusher|crushing vehicles]] or from deceased gang members and law enforcers.


== Weapons carried over from GTA1 ==
== Weapons carried over from GTA 1 ==
The core weapons from GTA1 were entirely carried over to GTA2, with a few minor improvements, but are otherwise similar as [[Weapons in GTA 1|its predecessors]].
The core weapons from GTA1 were entirely carried over to GTA2, with a few minor improvements, but are otherwise similar as [[Weapons in GTA 1|its predecessors]].
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|n/a
|n/a
|n/a
|n/a
|Essentially consisting of punches that temporarily incapacitate a target, melee attacks are virtually ineffective in killing people.
|align="left"|Essentially consisting of punches that temporarily incapacitate a target, melee attacks are virtually ineffective in killing people.
|-
|-
|[[Pistol]] (Slot 1)
|[[Pistol]] (Slot 1)
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|1
|1
|As is the case with GTA1, the Pistol is a firearm that fires a small number of bullets at a time and is considered the weakest available weapon in the game.
|align="left"|As is the case with GTA1, the Pistol is a firearm that fires a small number of bullets at a time and is considered the weakest available weapon in the game.
|-
|-
|[[Machine Gun|(S-Uzi) Machine Gun]] (Slot 3)
|[[Machine Gun|(S-Uzi) Machine Gun]] (Slot 3)
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|10
|10
|A firearm that fires a rapid succession of bullets, faster than the Pistol. However, the weapon's bullet damage is only half of that of the Pistol.
|align="left"|A firearm that fires a rapid succession of bullets, faster than the Pistol. However, the weapon's bullet damage is only half of that of the Pistol.
|-
|-
|[[Flamethrower]] (Slot 6)
|[[Flamethrower]] (Slot 6)
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|10
|10
|n/a
|n/a
|A [[fire]]-based weapon that releases a stream of flames, burning people and similarly damaging vehicles.
|align="left"|A [[fire]]-based weapon that releases a stream of flames, burning people and similarly damaging vehicles.
|-
|-
|[[Rocket Launcher]] (Slot 8)
|[[Rocket Launcher]] (Slot 8)
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|10+  
|10+  
|1
|1
|A rocket-propelled grenade launcher that fires rockets designed to explode on impact, generating additional splash damaged in its vicinity.
|align="left"|A rocket-propelled grenade launcher that fires rockets designed to explode on impact, generating additional splash damaged in its vicinity.
|}
|}
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== Weapons introduced in GTA2 ==
== Weapons introduced in GTA 2 ==
=== Portable weapons ===
=== Portable weapons ===
GTA2 introduced 6 news portable weapons, two of which are merely modifications of the original firearms, while the remaining four are newly designed, consisting of two guns and two thrown weapons.
GTA2 introduced 6 news portable weapons, two of which are merely modifications of the original firearms, while the remaining four are newly designed, consisting of two guns and two thrown weapons.
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|2
|2
|Basically a pair of Pistols, allowing the player to fire double the number of bullets at a time in a V formation.
|align="left"|Basically a pair of Pistols, allowing the player to fire double the number of bullets at a time in a V formation.
|-
|-
|[[Silenced Machine Gun|Silenced S-Uzi Machine Gun]] (S-Uzi) (Slot 4)
|[[Silenced Machine Gun|Silenced S-Uzi Machine Gun]] (S-Uzi) (Slot 4)
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|10
|10
|A Machine Gun with a suppressor, designed not to attract attention from pedestrians, gang members and the police when fired.
|align="left"|A Machine Gun with a suppressor, designed not to attract attention from pedestrians, gang members and the police when fired.
|-
|-
|[[Shotgun]] (Slot 5)
|[[Shotgun]] (Slot 5)
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|2 ½  
|2 ½  
|1
|1
|A firearm more suited for close quarter combat, the Shotgun shoot pellets that disperses as it travels further, reducing its effectiveness with increased distance.
|align="left"|A firearm more suited for close quarter combat, the Shotgun shoot pellets that disperses as it travels further, reducing its effectiveness with increased distance.
|-
|-
|[[ElectroGun]] (Slot 7)
|[[ElectroGun]] (Slot 7)
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|n/a
|n/a
|n/a
|n/a
|A futuristic weapon designed to fire bolts of electricity at a target. Unusually, the player must continue to fire the gun at a target for two second to kill him, or he will escape unharmed. The weapon is also weak in damaging vehicles.
|align="left"|A futuristic weapon designed to fire bolts of electricity at a target. Unusually, the player must continue to fire the gun at a target for two second to kill him, or he will escape unharmed. The weapon is also weak in damaging vehicles.
|-
|-
|[[Molotov Cocktail]] (Slot 9)
|[[Molotov Cocktail]] (Slot 9)
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|10+
|10+
|1
|1
|A thrown weapon that functions similarly as the Grenade but explodes at impact. The Molotov Cocktail is notably effective in destroying Tanks.
|align="left"|A thrown weapon that functions similarly as the Grenade but explodes at impact. The Molotov Cocktail is notably effective in destroying Tanks.
|-
|-
|[[Grenade]] (Slot 10)
|[[Grenade]] (Slot 10)
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|10+
|10+
|1
|1
|A thrown weapon designed to explode seconds after the player tosses it, its explosion equivalent to that of the Rocket Launcher.
|align="left"|A thrown weapon designed to explode seconds after the player tosses it, its explosion equivalent to that of the Rocket Launcher.
|}
|}
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|10+  
|10+  
|1
|1
|Proximity mines designed to be dropped from the player's car. The mine will detonate when any vehicle is in contact, destroying it in the resulting explosion. The Mine is suited for evasive or offensive missions.
|align="left"|Proximity mines designed to be dropped from the player's car. The mine will detonate when any vehicle is in contact, destroying it in the resulting explosion. The Mine is suited for evasive or offensive missions.


Mines can be purchased and armed on the vehicle the player is in at [[Garages in GTA 2|Gold Mines]] for $50,000 in the [[Residential District|Residential]] and [[Industrial District]]s only.
Mines can be purchased and armed on the vehicle the player is in at [[Garages in GTA 2|Gold Mines]] for $50,000 in the [[Residential District|Residential]] and [[Industrial District]]s only.
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|0
|0
|1
|1
|Vehicle mounted oil tanks designed to dump a trail of slippery oil behind the player's vehicle. Any vehicle in contact with the oil slick will evidently lose control, making the upgrade ideal for evasions.
|align="left"|Vehicle mounted oil tanks designed to dump a trail of slippery oil behind the player's vehicle. Any vehicle in contact with the oil slick will evidently lose control, making the upgrade ideal for evasions.


10 rounds of oil slicks can be purchased and armed on the vehicle the player is in at [[Garages in GTA 2|Hell Oil]] for $10,000.
10 rounds of oil slicks can be purchased and armed on the vehicle the player is in at [[Garages in GTA 2|Hell Oil]] for $10,000.
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|10+
|10+
|1
|1
|An explosive device installed in any vehicle. The bomb may activated at the player's digression and is programmed to detonate 5 second after the bomb is primed by the player (while in the vehicle). The ensuing explosion's splash damage may destroy surrounding vehicles, including a [[Tank]] (which would otherwise be resistant to explosions).
|align="left"|An explosive device installed in any vehicle. The bomb may activated at the player's digression and is programmed to detonate 5 second after the bomb is primed by the player (while in the vehicle). The ensuing explosion's splash damage may destroy surrounding vehicles, including a [[Tank]] (which would otherwise be resistant to explosions).


The vehicle bomb can be purchased and armed on the vehicle the player is in at [[Garages in GTA 2|Red Army Surplus]] for $5,000.
The vehicle bomb can be purchased and armed on the vehicle the player is in at [[Garages in GTA 2|Red Army Surplus]] for $5,000.
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|20  
|20  
|Essentially two Machine Guns that simultaneously fire two streams of bullets from the front of the player's vehicle, ideal for destroying vehicles in a chase.
|align="left"|Essentially two Machine Guns that simultaneously fire two streams of bullets from the front of the player's vehicle, ideal for destroying vehicles in a chase.


The vehicle machine gun can be purchased and armed on the vehicle the player is in at [[Garages in GTA 2|Smith and Heston's]] for $25,000. Each visitation loads the vehicle with additional 25 rounds.
The vehicle machine gun can be purchased and armed on the vehicle the player is in at [[Garages in GTA 2|Smith and Heston's]] for $25,000. Each visitation loads the vehicle with additional 25 rounds.
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|¼  
|¼  
|10
|10
|A mounted gun on an [[Armed Land Roamer]], shooting only one stream of bullets as opposed to two on conventional vehicle machine guns. Each Armed Land Roamer provides 20 units of Machine Gun ammunition.
|align="left"|A mounted gun on an [[Armed Land Roamer]], shooting only one stream of bullets as opposed to two on conventional vehicle machine guns. Each Armed Land Roamer provides 20 units of Machine Gun ammunition.
|-
|-
|Water Cannon
|Water Cannon
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|n/a
|n/a
|n/a
|n/a
|A water cannon found only on a [[Fire Truck]]. The cannon is capable of pushing people back, killing them eventually, but is very weak in this regard.
|align="left"|A water cannon found only on a [[Fire Truck]]. The cannon is capable of pushing people back, killing them eventually, but is very weak in this regard.
|-
|-
|Flamethrower
|Flamethrower
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|10
|10
|n/a
|n/a
|A flamethrower mounted on a Fire Truck during the "[[Fire Truck Fun!]]" rampage. As the weapon is exclusive to the rampage, it has unlimited ammunition.
|align="left"|A flamethrower mounted on a Fire Truck during the "[[Fire Truck Fun!]]" rampage. As the weapon is exclusive to the rampage, it has unlimited ammunition.
|-
|-
|Rocket Launcher
|Rocket Launcher
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|10
|10
|n/a
|n/a
|A Tank-mounted rocket launcher that passes as the Tank's turret. The Tank's Rocket Launcher functions similarly as the conventional Rocket Launcher, firing projectiles that explode on impact with any object or person.
|align="left"|A Tank-mounted rocket launcher that passes as the Tank's turret. The Tank's Rocket Launcher functions similarly as the conventional Rocket Launcher, firing projectiles that explode on impact with any object or person.
|}
|}
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!width="120"|Name  
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|n/a
|n/a
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|A electric-based melee weapon baton that does not cause damage to pedestrians and cars. It can still be used for script mods. It fires a bullet wich forms an electrical arc from the player to the other player/pedestrian. If a player is hit with the bullet he can not run anymore, only walk like a normal pedestrian, but can still control the character.
|align="left"|A electric-based melee weapon baton that does not cause damage to pedestrians and cars. It can still be used for script mods. It fires a bullet wich forms an electrical arc from the player to the other player/pedestrian. If a player is hit with the bullet he can not run anymore, only walk like a normal pedestrian, but can still control the character.
|-
|-
|[[Instant Vehicle Bomb]]
|[[Instant Vehicle Bomb]]
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|10+
|10+
|1
|1
|A vehicle bomb that explodes instantly when the button is pushed
|align="left"|A vehicle bomb that explodes instantly when the triggered.
|} </div>
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