Cop (outfit): Difference between revisions

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The Cop outfit in GTA Vice City is based on police uniforms of the [[VCPD in GTA III Era|Vice City Police Department]], including a light brown shirt over a white T-shirt with a police badge and patches, brown pants with light brown stripes and a utility belt, and brown shoes. The uniform does not include additional police equipment seen on standard VCPD police officers, lacking a pistol on the holster as well as pouches; in addition, the pistol holster on the Cop is located on the right side, as opposed to holsters placed on the left on regular VCPD officers.
The Cop outfit in GTA Vice City is based on police uniforms of the [[VCPD in GTA III Era|Vice City Police Department]], including a light brown shirt over a white T-shirt with a police badge and patches, brown pants with light brown stripes and a utility belt, and brown shoes. The uniform does not include additional police equipment seen on standard VCPD police officers, lacking a pistol on the holster as well as pouches; in addition, the pistol holster on the Cop is located on the right side, as opposed to holsters placed on the left on regular VCPD officers.


The Cop has an added perk that allows the player to freely venture into certain areas that would normally trigger the game to give the player a wanted level or prompt armed NPCs in the vicinity to open fire. This includes the inner interiors of the [[Washington Beach Police Station|Washington Beach police station]], as well as the [[Fort Baxter Air Base]]. It should be noted, however, that whatever crimes committed within these areas, including vehicle theft, will attract police attention regardless, and the outfit does not give the player immunity from crimes committed elsewhere. Also, wearing the outfit when entering he management area of [[El Banco Corrupto Grande]] does not prevent the player from acquiring a four-star wanted level. Like other outfits in the game, changing into the outfit removes up to a two-star wanted level, even if the player is already wearing the outfit.  
The Cop has an added perk that allows the player to freely venture into certain areas that would normally trigger the game to give the player a wanted level or prompt armed NPCs in the vicinity to open fire. This includes the inner interiors of the [[Washington Beach Police Station|Washington Beach police station]], as well as the [[Fort Baxter Air Base]]. It should be noted, however, that whatever crimes committed within these areas, including vehicle theft, will attract police attention regardless, and the outfit does not give the player immunity from crimes committed elsewhere. Also, wearing the outfit when entering the management area of [[El Banco Corrupto Grande]] does not prevent the player from acquiring a four-star wanted level. Like other outfits in the game, changing into the outfit removes up to a two-star wanted level, even if the player is already wearing the outfit.  


The Cop is first featured in "[[Cop Land]]", when the [[Tommy Vercetti|player character]] is instructed to obtain police uniforms for himself and [[Lance Vance]] to infiltrate a cordoned store under the player's protection and reactivate a bomb inside. Once the mission is complete, the clothing pickup for the Cop is made available within the locker area of the [[Washington Beach Police Station|Washington Beach police station]] (to the left of the main lobby).
The Cop is first featured in "[[Cop Land]]", when the [[Tommy Vercetti|player character]] is instructed to obtain police uniforms for himself and [[Lance Vance]] to infiltrate a cordoned store under the player's protection and reactivate a bomb inside. Once the mission is complete, the clothing pickup for the Cop is made available within the locker area of the [[Washington Beach Police Station|Washington Beach police station]] (to the left of the main lobby).