Pistol: Difference between revisions

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The pistol is mainly used at the start of the game, or later when the player has run out of ammunition for better firearms. In its original form in GTA 1 and GTA 2, the pistol is one of the least effective firearms of them all, firing only one bullet every second or so, at a rate slower than a [[Machine Gun|machine gun]]. From GTA III onwards, the 9mm pistol is given generally poor stopping power, average accuracy, and a fairly short range. In [[Grand Theft Auto: San Andreas|GTA San Andreas]] the weapon is significantly more effective, partly because it's possible to kill a target in one shot to the head. In every game since [[Grand Theft Auto III]], this weapon is the standard armament of many gang members and all police officers on patrol.
The pistol is mainly used at the start of the game, or later when the player has run out of ammunition for better firearms. In its original form in GTA 1 and GTA 2, the pistol is one of the least effective firearms of them all, firing only one bullet every second or so, at a rate slower than a [[Machine Gun|machine gun]]. From GTA III onwards, the 9mm pistol is given generally poor stopping power, average accuracy, and a fairly short range. In [[Grand Theft Auto: San Andreas|GTA San Andreas]] the weapon is significantly more effective, partly because it's possible to kill a target in one shot to the head. In every game since [[Grand Theft Auto III]], this weapon is the standard armament of many gang members and all police officers on patrol.
*In GTA 1 the pistol's HUD image appears to be a Soviet Tokarev TT-33.
*In GTA 1 the pistol's HUD image appears to be a Soviet Tokarev TT-33.
*In GTA London 1969, the pistol's HUD image resembles a nickel-plated Browning Hi-Power. At the time of GTA: London (1969), the Hi-Power would've been one of the main service pistols of the British Army. As such, this makes the availability of the pistol in the game chronologically accurate.  
*In GTA London 1969, the pistol's HUD image resembles a nickel-plated Browning Hi-Power. At the time of GTA London (1969), the Hi-Power would've been one of the main service pistols of the British Army. As such, this makes the availability of the pistol in the game chronologically accurate.  
*In GTA III, GTA Vice City and GTA San Andreas, the pistol resembles a Colt M1911 in shape, and its magazine capacity ranges from 12 rounds (in GTA III) to 17 rounds (GTA Vice City onwards). All of this is despite the fact that the Colt M1911 isn't commonly chambered in 9mm and, even if it was, it still possesses a [http://www.nationmaster.com/encyclopedia/Single-column-magazine single-stack] magazine design, therefore making it impossible to fit 17 rounds into the magazine without completely redesigning the weapon (or using an extended magazine). It is seen carried by Ray Machowski in the mission "Crazy 69" of GTA Liberty City Stories, but is not available to use in-game.
*In GTA III, GTA Vice City and GTA San Andreas, the pistol resembles a Colt M1911 in shape, and its magazine capacity ranges from 12 rounds (in GTA III) to 17 rounds (GTA Vice City onwards). All of this is despite the fact that the Colt M1911 isn't commonly chambered in 9mm and, even if it was, it still possesses a [http://www.nationmaster.com/encyclopedia/Single-column-magazine single-stack] magazine design, therefore making it impossible to fit 17 rounds into the magazine without completely redesigning the weapon (or using an extended magazine). It is seen carried by Ray Machowski in the mission "Crazy 69" of GTA Liberty City Stories, but is not available to use in-game.
*In the introduction cutscene of GTA San Andreas, where all three members of [[C.R.A.S.H.]] arrest [[Carl Johnson]]; [[Jimmy Hernandez]] and [[Eddie Pulaski]] are holding Glock 17s, instead of Colt M1911s like the ones in gameplay. Given the fact that the in-game pistol's magazine capacity (17 rounds) is incorrect for a Colt M1911 but correct for a Glock 17, and the fact that the Glock really is a 9mm pistol, it may be that the developers originally intended the player to use the model seen in the cutscenes, but this feature was left out for some reason. The Glock-17 can be used in-game by switching and swapping the pistol's model/texture with the Glock's one.
*In the introduction cutscene of GTA San Andreas, where all three members of [[C.R.A.S.H.]] arrest [[Carl Johnson]]; [[Jimmy Hernandez]] and [[Eddie Pulaski]] are holding Glock 17s, instead of Colt M1911s like the ones in gameplay. Given the fact that the in-game pistol's magazine capacity (17 rounds) is incorrect for a Colt M1911 but correct for a Glock 17, and the fact that the Glock really is a 9mm pistol, it may be that the developers originally intended the player to use the model seen in the cutscenes, but this feature was left out for some reason. The Glock-17 can be used in-game by switching and swapping the pistol's model/texture with the Glock's one.
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*[[Fort Baxter Air Base]] - Inside the barracks up to the mission "[[Conduct Unbecoming]]", the barracks are again available to enter during [[Over the Top]] and the pistol is still there.
*[[Fort Baxter Air Base]] - Inside the barracks up to the mission "[[Conduct Unbecoming]]", the barracks are again available to enter during [[Over the Top]] and the pistol is still there.
*Available for purchase from [[Stonewall J's]], [[Little Havana]].
*Available for purchase from [[Stonewall J's]], [[Little Havana]].
*Available for purchase from [[Ammu-Nation]], [[Downtown]].
*Available for purchase from [[Ammu-Nation]], [[Downtown Vice City|Downtown]].
*[[Vice Point]] - Spawns next to some stairs by the [[North Point Mall|mall]].
*[[Vice Point]] - Spawns next to some stairs by the [[North Point Mall|mall]].
*[[Downtown Vice City|Downtown]] - Next to a statue south of the dirt track.
*[[Downtown Vice City|Downtown]] - Next to a statue south of the dirt track.
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