|Short description:||Creates zones with attributes|
cull is a section in the item placement file in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto IV. It is used to create zones affecting the different behavior of the world, like mirrors, fixed camera positions, disabling rain, and police behaviors, when the player is within the zone.
GTA III and GTA Vice City
Cull zones in GTA III and GTA Vice City are built by a box which is controlled by various attributes. By default, most of the cull zones are located in
\data\maps\cull.ipl for both games, although GTA III doesn't seem to use this file. Instead it uses the cullzone.dat file to define these zones.
cull CenterX, CenterY, CenterZ, X1, Y1, Z1, X2, Y2, Z2, Attribute, WantedLevelDrop end
|A,B,C||CenterX, CenterY, CenterZ||float||A point which defines the center of the box in real world coordinates.|
|D,E,F||X1, Y1, Z1||float||A point which corresponds to the corner of the box, usually the lower left.|
|G,H,I||X2, Y2, Z2||float||A point which corresponds to the opposite corner of the box, usually the upper right.|
|J||Attribute||integer||The attribute in flag field representation (see below).|
Changing the zones center coordinates does not directly affect the zone itself. Anyway this vector should always point to the real center of the zone since those values are used to calculate the distance of several instances (e.g. the player) to the zone itself.
GTA San Andreas / IV
GTA San Andreas has two different major formats in the game:
CenterX, CenterY, CenterZ, Unknown1, Length, Bottom, Width, Unknown2, Top, Flag, Unknown3
CenterX, CenterY, CenterZ, Unknown1, Length, Bottom, Width, Unknown2, Top, Flag, Vx, Vy, Vz, Cm
Coordinates are always rounded to the nearest world unit so that they are no longer floating point values, they are non-decimal integers.
|CenterX, CenterY, CenterZ||Vector to the center of the cull zone.|
|Unknown1, Unknown2, Unknown3||Allways 0.|
|Length||Dimensions of the zone along y-axis.|
|Width||Dimensions of the zone along x-axis.|
|Top, Bottom||Absolute Z coordinate of the top and bottom of the box.|
|Flag||The behaviour of the cull zone (see below).|
|Vx, Vy, Vz, Cm||Mirror parameters.|
|Flag||Function name||Supported games||Binary||Description|
||Enables all attributes. Never used by default.|
||Camera close in into player using closest third-person view camera mode, does not close in if in first person or cinematic mode, camera mode cannot be changed while in the zone|
||Camera remotely placed outside the zone, no control of camera, camera mode cannot be changed while in the zone|
||Lowers the camera angle on boats|
||Rain-free, police helicopter-free zone|
||Police will not exit their vehicles voluntarily. They will only exit if you do something to them (like shoot it). Cops both on foot and in vehicles will not chase you but can shoot at you.|
||Unused in Vice City|
||Police will always exit their vehicles once they are spawned ONLY IF you have a wanted level. If you don't, they'll drive normally.|
||Some visual ocean water effects are removed like the transparent waves and sparkles on the water|
||5-Star Military zone.|
||Doesn't allow cars to reach top speed.|
||Spawn fewer cars in this area.|
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See Grand Theft Wiki:Copyright for more information.