GRGE
Supported games: | ![]() ![]() | ||||||||||||
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Short description: | Creates a garage | ||||||||||||
IPL Sections:
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GRGE is a section in the item placement file in Grand Theft Auto: San Andreas and Grand Theft Auto IV. It creates an invisible cube which interacts as a garage. The section replaces some functions that were controlled through the script in previous games, like opcodes 0219, 03BB and 057A.
Format
grge PosX, PosY, PosZ, LineX, LineY, CubeX, CubeY, CubeZ, Flag, Type, Name end
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Identifier | Type | Description |
---|---|---|---|
A,B,C | PosX, PosY, PosZ | float[3] | A coordinate of one of the corner marks |
D,E | LineX, LineY | float[2] | Those values are added to the first position values. They define one edge of the box |
F,G,H | CubeX, CubeY, CubeZ | float[3] | Another world coordinate. Together with the abstract line created with the first 5 coordinates this forms a cube in the world. |
I | Flags | integer | The garage behaviour (see below) |
J | Type | integer | The garage type |
K | Name | string | The garage name, a string which is used to manipulate the behaviour of garages through the main.scm
|
Garage flags
Flag | Description |
---|---|
0x1 | door opens up and rotate |
0x2 | door goes in |
0x4 | camera follow players |
Sum the flags to mix them
Flag combination and their results:
Flag | Description |
---|---|
1 | door opens up and out, camera remotely follows player |
2 | door opens straight up, camera remotely follows player |
3 | door opens up and in, camera remotely follows player |
4 | door opens straight up, camera follows player |
5 | door opens up and out, camera follows player |
6 | door opens straight up, camera follows player |
7 | door opens up and in, camera follows player |
Notes
Garage Doors
The garage door only opens if the IDE flag value of the door is 2048 and the door is defined in the object.dat
file.
Garage doors are very important for the camera rotation. They control how the camera moves after you have entered a garage. If your camera moves wrong, then simply rotate the pivot of your garage door, map the new one and rotate it until it fits with the rotation you want. Then test if the camera moves correctly in-game.
If you have not mapped a garage door the camera will move to the west, which corresponds to a garage door rotation of 0 degrees around the z axis.
See also
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