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Vehicle Damage: Difference between revisions

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== GTA 1 — GTA 2 ==
== GTA 1 — GTA 2 ==
As the series began, vehicles in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]] can be destroyed via high speed crashes, gunfire from firearms and drops into water, features which are still present in all games after. The games are also capable of accurately visualizing portions of vehicles which are damaged using [[wp:collision detection|collision detection]], and each vehicle has six sections that represent each part as either damaged or undamaged.
As the series began, vehicles in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]] can be destroyed via high speed crashes, gunfire from firearms and drops into water, features which are still present in all games after. The games are also capable of accurately visualizing portions of vehicles which are damaged using [[wp:collision detection|collision detection]], and each vehicle has a number of sections that represent each part as either damaged or undamaged: Six in GTA 1 and four in GTA 2.


Unlike much of the series after, a vehicle's performance degrades as its damage is increasingly severe. For GTA 1, the only hint to this is a growingly louder clunking engine noise; GTA 2 includes both the noise and an additional fire in the middle of the vehicle, which grows with increased damage or grows on its own.
Unlike much of the series after, a vehicle's performance degrades as its damage is increasingly severe. For GTA 1, the only hint to this is a growingly louder clunking engine noise; GTA 2 includes both the noise and an additional fire in the middle of the vehicle, which grows with increased damage or grows on its own.
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