68,823
edits
(fix) |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:TheFastestBoat-GTAVC.jpg|thumb|right|333px|[[Ricardo Diaz]] wielding a shotgun in [[Grand Theft Auto: Vice City]].]] | [[File:TheFastestBoat-GTAVC.jpg|thumb|right|333px|[[Ricardo Diaz]] wielding a shotgun in [[Grand Theft Auto: Vice City]].]] | ||
[[File:PumpActionShotgun-GTAVC.png|thumb|right|333px|The Pump Action Shotgun in GTA Vice City.]] | [[File:PumpActionShotgun-GTAVC.png|thumb|right|333px|The Pump Action Shotgun in GTA Vice City.]] | ||
[[File: | [[File:PumpActionShotgun-GTAVC-prerelease.jpg|thumb|right|333px|[[Tommy Vercetti]] wielding a Pump-Action Shotgun in a pre-release screenshot of GTA Vice City.]] | ||
{{quote|"Beautiful gun, this one. I've got lots of guns. Then again, I'm a collector and never use them on people, unless they ask for it. Guns really are like works of art and should be kept on the wall or in the hands of sensible people who know how to handle them, like contract killers."<br>-[[Vice City Bureau of Investigation]] file description.}} | {{quote|"Beautiful gun, this one. I've got lots of guns. Then again, I'm a collector and never use them on people, unless they ask for it. Guns really are like works of art and should be kept on the wall or in the hands of sensible people who know how to handle them, like contract killers."<br>-[[Vice City Bureau of Investigation]] file description.}} | ||
Line 21: | Line 21: | ||
*Police cars usually have a shotgun with five rounds in them, which is added to the player's arsenal once they exit the vehicle. The cars parked at police stations may or may not be locked. Also the player can block a patrolling police car, attempt to unlock it, and then enter the vehicle one the cop exits to chase the player down. | *Police cars usually have a shotgun with five rounds in them, which is added to the player's arsenal once they exit the vehicle. The cars parked at police stations may or may not be locked. Also the player can block a patrolling police car, attempt to unlock it, and then enter the vehicle one the cop exits to chase the player down. | ||
;GTA III | |||
*[[Saint Mark's]], [[Portland]] - On top of one of the car garages on the block north of [[Momma's Restaurante]]. You have to go through the rooftop park across the street west of [[Salvatore Leone|Salvatore's]] [[Salvatore's Gentlemen's Club|Mansion]] to gain access. | *[[Saint Mark's]], [[Portland]] - On top of one of the car garages on the block north of [[Momma's Restaurante]]. You have to go through the rooftop park across the street west of [[Salvatore Leone|Salvatore's]] [[Salvatore's Gentlemen's Club|Mansion]] to gain access. | ||
*[[Hepburn Heights]], Portland - On the northwest side of the eastern tall apartment building. | *[[Hepburn Heights]], Portland - On the northwest side of the eastern tall apartment building. | ||
Line 30: | Line 30: | ||
*[[Saint Mark's]], the [[Leone Family]] gang carry this weapon for the rest of the game, after the mission [[Sayonara Salvatore]]. This makes subsequent visits to this area especially dangerous, as the player's unarmored vehicle can sucumb to a few shotgun blasts, while on foot the player can be knocked down by shotgun pellets and then swarmed. | *[[Saint Mark's]], the [[Leone Family]] gang carry this weapon for the rest of the game, after the mission [[Sayonara Salvatore]]. This makes subsequent visits to this area especially dangerous, as the player's unarmored vehicle can sucumb to a few shotgun blasts, while on foot the player can be knocked down by shotgun pellets and then swarmed. | ||
;GTA Vice City | |||
*[[Washington Beach]] - Behind one of the benches on the sidewalk by the beach south of Standing Vice Point Hotel. | *[[Washington Beach]] - Behind one of the benches on the sidewalk by the beach south of Standing Vice Point Hotel. | ||
*[[Ocean Beach]] - On the top parking level (southeast side) of the [[Washington Mall]]. | *[[Ocean Beach]] - On the top parking level (southeast side) of the [[Washington Mall]]. | ||
Line 36: | Line 36: | ||
*[[Starfish Island]] - In the small room at the bottom of the [[Vercetti Estate|Mansion's]] stairwell, east of the main entrance after completion of [[Rub Out]]. | *[[Starfish Island]] - In the small room at the bottom of the [[Vercetti Estate|Mansion's]] stairwell, east of the main entrance after completion of [[Rub Out]]. | ||
;GTA San Andreas | |||
*[[Doherty]], [[San Fierro]] - Around the premises of [[Solarin Industries]] | *[[Doherty]], [[San Fierro]] - Around the premises of [[Solarin Industries]] | ||
*[[Valle Ocultado]], [[Bone County]] - On the jetty | *[[Valle Ocultado]], [[Bone County]] - On the jetty | ||
Line 45: | Line 45: | ||
*During the first mission with Ryder as your boss, instead of going straight to the car, you can first punch out the clerk and steal his shotgun with 7 shotgun shells. | *During the first mission with Ryder as your boss, instead of going straight to the car, you can first punch out the clerk and steal his shotgun with 7 shotgun shells. | ||
;GTA Liberty City Stories | |||
*[[Harwood]], Portland - Spawns on a pier near the ferry station. | *[[Harwood]], Portland - Spawns on a pier near the ferry station. | ||
*Bedford Point, Staunton Island - In an alleyway behind the [[Liberty City Free Radio|LCFR]] headquarters. | *Bedford Point, Staunton Island - In an alleyway behind the [[Liberty City Free Radio|LCFR]] headquarters. | ||
Line 51: | Line 51: | ||
*Spawns at each of the player's [[Safehouses|safehouses]] after collecting 20 [[Hidden Packages]]. | *Spawns at each of the player's [[Safehouses|safehouses]] after collecting 20 [[Hidden Packages]]. | ||
;GTA Vice City Stories | |||
*[[Little Haiti]] - Spawns on a roof across [[Le Singe d'Arbre]]. | *[[Little Haiti]] - Spawns on a roof across [[Le Singe d'Arbre]]. | ||
*[[Downtown Vice City|Downtown]] - Available to buy from [[Ammu-Nation]] for $1,000 but the price is decreased to $750 after the player beats [[Phil's Shooting Range]]. | *[[Downtown Vice City|Downtown]] - Available to buy from [[Ammu-Nation]] for $1,000 but the price is decreased to $750 after the player beats [[Phil's Shooting Range]]. | ||
;Grand Theft Auto IV | |||
The Pump Shotgun can be purchased from the back-alley gun shops for $1200, and each additional magazine is worth $100. The Pump Shotgun is not available from [[Little Jacob]]. The [[LCPD in GTA IV Era|LCPD]], [[NOOSE]], and [[Federal Bureau of Investigation#Grand Theft Auto IV|FIB]], in addition, use this gun as a secondary weapon. It can be picked up from them when they are killed. This gun, rarely used on multiplayer but extensively used on single player, is extremely powerful. It will kill any single player foes with one shot (even fully healthy fully armored ones at point blank), and the most needed for multiplayer will be about 3 or 4 leg shots. This is a 1 hit kill at close range on any part of the body. It can NOT be fired from cars. | The Pump Shotgun can be purchased from the back-alley gun shops for $1200, and each additional magazine is worth $100. The Pump Shotgun is not available from [[Little Jacob]]. The [[LCPD in GTA IV Era|LCPD]], [[NOOSE]], and [[Federal Bureau of Investigation#Grand Theft Auto IV|FIB]], in addition, use this gun as a secondary weapon. It can be picked up from them when they are killed. This gun, rarely used on multiplayer but extensively used on single player, is extremely powerful. It will kill any single player foes with one shot (even fully healthy fully armored ones at point blank), and the most needed for multiplayer will be about 3 or 4 leg shots. This is a 1 hit kill at close range on any part of the body. It can NOT be fired from cars. | ||
Line 103: | Line 103: | ||
File:Sawed-Off Remington 870.jpg|A Remington 870 with its stock removed and barrel sawn off. Seen in Grand Theft Auto: Chinatown Wars | File:Sawed-Off Remington 870.jpg|A Remington 870 with its stock removed and barrel sawn off. Seen in Grand Theft Auto: Chinatown Wars | ||
</gallery></center> | </gallery></center> | ||
==Pros and Cons (GTA IV)== | |||
===Pros=== | ===Pros=== | ||
*Can be picked up from them when [[LCPD]],[[NOOSE]],and [[FIB]] are killed. | *Can be picked up from them when [[LCPD in GTA IV Era|LCPD]],[[NOOSE]],and [[FIB]] are killed. | ||
*Powerful in small spaces. | *Powerful in small spaces. | ||
Line 115: | Line 116: | ||
== Trivia == | == Trivia == | ||
* The GTA IV rendition of the shotgun bears a "Model No. [[69]]" etching (alongside another reading " ~ 12.GAUGE ~") on the magazine tube. | *The GTA IV rendition of the shotgun bears a "Model No. [[69]]" etching (alongside another reading " ~ 12.GAUGE ~") on the magazine tube. | ||
* The Shotgun in GTA III is equivalent to the [[Stubby Shotgun]] in later GTA games, evidence is that, the Shotgun shoots five shells, it has a one shot kill, and can destroy a car in two shoots at close range, which makes the GTA III shotgun and the Stubby Shotgun almost the same in terms of gun power. | *The Shotgun in GTA III is equivalent to the [[Stubby Shotgun]] in later GTA games, evidence is that, the Shotgun shoots five shells, it has a one shot kill, and can destroy a car in two shoots at close range, which makes the GTA III shotgun and the Stubby Shotgun almost the same in terms of gun power. | ||
* The Shotgun in GTA San Andreas ejects its shell before CJ pumps the shotgun. This is incorrect because the shell should be ejected along with the pump. | *The Shotgun in GTA San Andreas ejects its shell before CJ pumps the shotgun. This is incorrect because the shell should be ejected along with the pump. | ||
* Before reaching "Gangster" in pump shotgun wielding, CJ fires the gun without utilizing the stock. | *Before reaching "Gangster" in pump shotgun wielding, CJ fires the gun without utilizing the stock. | ||
* In | *In GTA IV no matter how many time you fire before reloading you will always put in two shells before pumping. | ||
{{navboxes | {{navboxes |