TOBJ (IDE section)Supported games: |  |
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Short description: | Defines time objects |
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IDE Sections:
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tobj
is a section in the item definition file in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto IV. It is used to define standard map objects similar to the objs
section with an additional in-game time range defining when the object gets rendered. GTA IV also support time controlled objects linked to animations through the tanm
section. Most, if not all, time objects use the object flag 2 (DO_NOT_FADE) to prevent them from fading into and out of view at those times.
Format
GTA III, GTA Vice City, and GTA San Andreas
tobj
# type 1 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance, Flags, TimeOn, TimeOff
# type 2 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, Flags, TimeOn, TimeOff
# type 3 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, DrawDistance3, Flags, TimeOn, TimeOff
# type 4 (SA)
Id, ModelName, TxdName, DrawDistance, Flags, TimeOn, TimeOff
end
Type 1
This is used for non-breakable objects.
|
Identifier
|
Type
|
Description
|
A |
Id |
integer |
Unique object identifier.
|
B |
ModelName |
string |
Name of the .dff model file without extension.
|
C |
TxdName |
string |
Name of the .txd texture dictionary without extension.
|
D |
MeshCount |
integer |
Number of meshes. 1 for this type.
|
E |
DrawDistance |
float |
Draw distance in units.
|
F |
Flags |
integer |
Object flags.
|
G |
TimeOn |
integer |
Hour to appear
|
H |
TimeOff |
integer |
Hour to disappear
|
Type 2
This is used for breakable objects.
|
Identifier
|
Type
|
Description
|
A |
Id |
integer |
Unique object identifier.
|
B |
ModelName |
string |
Name of the .dff model file without extension.
|
C |
TxdName |
string |
Name of the .txd texture dictionary without extension.
|
D |
MeshCount |
integer |
Number of meshes. 2 for this type.
|
E,F |
DrawDistance1, DrawDistance2 |
float[2] |
Draw distance in units (one for each mesh, only the first is actually used).
|
G |
Flags |
integer |
Object flags.
|
H |
TimeOn |
integer |
Hour to appear
|
I |
TimeOff |
integer |
Hour to disappear
|
Type 3
This is used for complex breakable objects.
|
Identifier
|
Type
|
Description
|
A |
Id |
integer |
Unique object identifier.
|
B |
ModelName |
string |
Name of the .dff model file without extension.
|
C |
TxdName |
string |
Name of the .txd texture dictionary without extension.
|
D |
MeshCount |
integer |
Number of meshes. 3 for this type.
|
E,F,G |
DrawDistance1, DrawDistance2, DrawDistance3 |
float[3] |
Draw distance in units (one for each mesh, only the first is actually used).
|
H |
Flags |
integer |
Object flags.
|
I |
TimeOn |
integer |
Hour to appear
|
J |
TimeOff |
integer |
Hour to disappear
|
Type 4
This is used for non-breakable objects and behaves equivalently to Type 1.
|
Identifier
|
Type
|
Description
|
A |
Id |
integer |
Unique object identifier.
|
B |
ModelName |
string |
Name of the .dff model file without extension.
|
C |
TxdName |
string |
Name of the .txd texture dictionary without extension.
|
D |
DrawDistance |
float |
Draw distance in units.
|
E |
Flags |
integer |
Object flags.
|
F |
TimeOn |
integer |
Hour to appear
|
G |
TimeOff |
integer |
Hour to disappear
|
GTA IV
tobj
ModelName, TxdName, DrawDistance, Flags, Unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel, NightFlag
end
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Identifier
|
Type
|
Description
|
A |
ModelName |
string |
Name of the .wdr model file without extension.
|
B |
TxdName |
string |
name of the .wtd texture dictionary without extension.
|
C |
DrawDistance |
float |
Draw distance in units.
|
D |
Flags |
integer |
Object flag.
|
E |
unknown |
float |
Unknown integer (0 by default).
|
F,G,H |
MinX, MinY, MinZ |
float[3] |
Lower left corner of the bounding box for the object.
|
I,J,K |
MaxX, MaxY, MaxZ |
float[3] |
Upper right corner of the bounding box for the object.
|
L,M,N |
SphereX, SphereY, SphereZ |
float[3] |
Center of the bounding sphere for the object.
|
O |
Radius |
float |
Radius of the bounding sphere into all dimensions.
|
P |
LODModel |
string |
Name of the .wdd file that contains the lod model for the defined modelname.
|
Q |
NightFlag |
integer |
If enabled (1) the object only shows at nighttime, otherwise the object gets only rendered at daytime. Day- and nighttimes are hardcoded.
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Statistics
Total number of tobj
entries in:
- GTA III: 24 (max 30)
- GTA Vice City: 342 (max 385)
- GTA San Andreas: 160
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