PATH (IDE section)Supported games: |  |
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Short description: | Adds paths for traffic |
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IDE Sections:
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path
is a section in the item definition file in Grand Theft Auto III and Grand Theft Auto: Vice City. It is used to add paths for foot and vehicular traffic. Path nodes in GTA III are attached to existing objects in a similar manner to 2dfx
. In GTA Vice City, the format of this section is similar to its IPL counterpart but entries will crash the game because of an imposed limit. Use a limit adjuster like VC Limit Adjuster and increase the number of treadables to use this section.
Format
GTA III
path
GroupType, Id, ModelName
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
end
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Identifier
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Type
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Description
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Group
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A |
GroupType |
string |
- ped = Pedestrian traffic
- car = Road traffic
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B |
Id |
integer |
Associated to existing model index defined in objs or tobj section
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C |
ModelName |
string |
Associated to existing object model name defined in objs or tobj section
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Node
|
A |
NodeType |
integer |
- 0 = Null
- 1 = External
- 2 = Internal
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B |
NextNode |
integer |
- -1 = Do not link to any other node in this group
- 0 to 11 = Link to this node number in this group
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C |
IsCrossRoad |
integer |
Boolean determining if there is a cross road in the imaginary line joined by two nodes
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D,E,F |
X, Y, Z |
float[3] |
X, Y, and Z coordinates relative to the center of the object * 16
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G |
unknown |
float |
Always 160
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H |
LeftLanes |
integer |
Number of lanes left of the node (ignored for ped path nodes)
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I |
RightLanes |
integer |
Number of lanes right of the node (ignored for ped path nodes)
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GTA Vice City
path
# type 1
GroupType, Id, ModelName
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
# type 2
GroupType, -1
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
end
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Identifier
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Type
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Description
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Group
|
A |
GroupType |
integer |
- 0 = Pedestrian traffic
- 1 = Road traffic
- 2 = Water traffic
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B |
Id |
integer |
Associated to existing model index defined in objs or tobj section
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-1 |
integer |
Always -1, used as a delimiter
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C |
ModelName |
string |
Associated to existing model name defined in objs or tobj section
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Node
|
A |
NodeType |
integer |
- 0 = Null
- 1 = External
- 2 = Internal
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B |
NextNode |
integer |
- -1 = Do not link to any other node in this group
- 0 to 11 = Link to this node number in this group
|
C |
IsCrossRoad |
integer |
Boolean determining if there is a cross road in the imaginary line joined by two nodes
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D,E,F |
XRel, YRel, ZRel |
float[3] |
X, Y, and Z coordinates relative to the center of the object * 16
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XAbs, YAbs, ZAbs |
float[3] |
Absolute X, Y, Z coordinates of the node * 16
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G |
Median |
float |
- Pedestrian traffic: width of walkway
- Road traffic: width of divider between left and right lanes.
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H |
LeftLanes |
integer |
Number of lanes left of the node. This is ignored for internal nodes
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I |
RightLanes |
integer |
Number of lanes right of the node. This is ignored for internal nodes
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J |
SpeedLimit |
integer |
Sets the speed of vehicles traveling through the path
- 0 = Slow
- 1 = Medium
- 2 = Fast
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K |
Flags |
integer |
General node behavior
- 0 = No flags
- 1 = Ignored by traffic
- 2 = Police roadblock (only for road traffic node)
- 4 = Restricted node
- 8 = No effect, may be used by water traffic to increase maneuverability
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L |
SpawnRate |
float |
Spawn rate frequency ranging from 0.0 to 1.0
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