HIER
| Supported games: | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Short description: | Defines cutscene objects | ||||||||||||||
IDE Sections:
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hier is a section in the item definition file in Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas. It is used to define cutscene objects. Opcode 02F3 depends on objects being defined within this section.
Format
GTA III — GTA San Andreas
hier Id, ModelName, TxdName end
| Identifier | Type | Description | |
|---|---|---|---|
| A | Id | integer | Unique object identifier. |
| B | ModelName | string | Cutscene object name. The model does not have to exist; the name is merely a placeholder for the script file to use. |
| C | TxdName | string | Cutscene object texture. The texture does not have to exist for the same reason. |
Statistics
Total number of hier entries in:
- GTA III: 5 (max 5)
- Vice City: 5 (max 5)
- San Andreas: 35
START_WIDGET"'-0e3467363171f498END_WIDGET
START_WIDGET-7ad5d7bd74f24a40END_WIDGET