WEAP
Supported games: | ![]() ![]() ![]() | ||||||||||||||
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Short description: | Defines weapon objects | ||||||||||||||
IDE Sections:
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weap
is a section in the item definition file in Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto IV. It is used to define weapon objects. In Grand Theft Auto III weapon objects are defined inside the objs
section, so this section can be seen as an extension of that section. Additional weapon information are defined inside the weapon.dat file.
Format
GTA Vice City and GTA San Andreas
weap Id, ModelName, TxdName, AnimationName, MeshCount, DrawDistance end
![]() ![]() |
Identifier | Type | Description |
---|---|---|---|
A | Id | integer | Unique object identifier. |
B | ModelName | string | Name of the model file without extension. |
C | TxdName | string | Name of the texture dictionary without extension. |
D | AnimationName | string | Name of the .ifp animation file without extension.
|
E | MeshCount | integer | Number of meshes, always 1. |
F | DrawDistance | float | Draw distance in units. |
The games' data files for this section have entries with an additional column G that doesn't seem to be read by the game.
GTA IV
weap ModelName, TxdName, AnimationName, ObjectCount, DrawDistance, Flag end
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Identifier | Type | Description |
---|---|---|---|
A | ModelName | string | Name of the .wdr model file without extension.
|
B | TxdName | string | Name of the .wtd texture dictionary without extension.
|
C | AnimationName | string | Name of the .wad animation file without extension.
|
D | ObjectCount | integer | Number of clumps? Apparently unused. |
E | DrawDistance | float | Draw distance in units. |
F | Flag | integer | Object flag (seems to be unused). |
Statistics
Total number of weap
entries in:
- GTA Vice City: 37 (max 37)
- GTA San Andreas: 50
- GTA IV: 80
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