Loco Syndicate Drug Courier: Difference between revisions
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Mondays & Fridays at 5am: Cesar calls [[Carl Johnson|CJ]] and informs him that [[Big Smoke|Smoke]] is sending money to the [[Loco Syndicate]]. Cash leaves from Big Smoke at 5am sharp. The player can accept or decline to go. If accepted, the player must follow the [[Patriot|car]] and hit it's back, to make the boxes of [[Money|money]] fall from the car, and then get them. The mission ends if Carl takes all the six boxes of money or the car reaches the [[Pier 69]], [[San Fierro]]. | Mondays & Fridays at 5am: Cesar calls [[Carl Johnson|CJ]] and informs him that [[Big Smoke|Smoke]] is sending money to the [[Loco Syndicate]]. Cash leaves from Big Smoke at 5am sharp. The player can accept or decline to go. If accepted, the player must follow the [[Patriot|car]] and hit it's back, to make the boxes of [[Money|money]] fall from the car, and then get them. The mission ends if Carl takes all the six boxes of money or the car reaches the [[Pier 69]], [[San Fierro]]. | ||
===Yay Courier=== | ===Yay Courier=== | ||
Wednesdays & Saturdays (anytime after midnight), Cesar calls CJ to inform him of a "Yay" (Drug)shipment leaving San Fierro. The player can accept or decline. | Wednesdays & Saturdays (anytime after midnight), Cesar calls CJ to inform him of a "Yay" (Drug)shipment leaving San Fierro. The player can accept or decline. If accepted, the play must chase down the [[Sanchez|bike]] carrying the drugs. Once you start shooting, the drugs start flying away out holes in the courier's backpack (and reduce your completion money). | ||
==Script== | ==Script== |