Radar: Difference between revisions

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== Description ==
== Description ==
=== GTA III Era and GTA IV ===
=== GTA III GTA Chinatown Wars ===
Introduced in [[Grand Theft Auto III]], the radar essentially replaces the player centered [[Location Compass|location compass]] used in preceding GTA games, and remains an element of all GTA games after.
Introduced in [[Grand Theft Auto III]], the radar essentially replaces the player centered [[Location Compass|location compass]] used in preceding GTA games, and remains an element of all GTA games after.


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The radar in GTA San Andreas is also adapted to support flight. When the player operates a helicopter or freefalls with a [[parachute]], an altitude indicator will appear to the left of the radar showing the player's height from sea level. Additionally, if the player controls a fixed-wing aircraft, an [[wp:Attitude indicator|artificial horizon]] (represented by a semi-transparent green horizon and a horizontal miniature wings) is integrated into the radar, and pitches and banks in accordance to the plane that the player controls. Rows of three yellow blips will also be added into the radar to indicate the position and alignment of the nearest aircraft runway.
The radar in GTA San Andreas is also adapted to support flight. When the player operates a helicopter or freefalls with a [[parachute]], an altitude indicator will appear to the left of the radar showing the player's height from sea level. Additionally, if the player controls a fixed-wing aircraft, an [[wp:Attitude indicator|artificial horizon]] (represented by a semi-transparent green horizon and a horizontal miniature wings) is integrated into the radar, and pitches and banks in accordance to the plane that the player controls. Rows of three yellow blips will also be added into the radar to indicate the position and alignment of the nearest aircraft runway.


From GTA IV onwards, the [[Health]] and [[Body Armor]] indicators, which were initially located on the upper right side of the [[Heads-Up Display|heads-up display]], are integrated into the radar, warping around the radar's circular border; the health bar and armor bar each take up half of the radar's circumference, and the health bar will become red and blink if the player's health is low. In addition, the radar from GTA IV onwards also indicates the extent in which law enforcement scouts for the player whenever they have a [[Wanted Level in GTA IV Era|wanted level]].
=== GTA IV — GTA Chinatown Wars ===
For GTA IV and GTA Chinatown Wars, the [[Health]] and [[Body Armor]] indicators, which were initially located on the upper right side of the [[Heads-Up Display|heads-up display]], are integrated into the radar, warping around the radar's circular border; the health bar and armor bar each take up half of the radar's circumference, and the health bar will become red and blink if the player's health is low. In addition, in GTA IV also indicate the extent in which law enforcement scouts for the player whenever they have a [[Wanted Level in GTA IV Era|wanted level]]; this is not implemented in the GTA Chinatown Wars radar due to a significant different police evasion system.


=== GTA V ===
=== GTA V ===