Heads-Up Display: Difference between revisions
m (Heads-up display moved to Heads-Up Display: Capitalization) |
(removing images that don't exist) |
||
Line 1: | Line 1: | ||
A '''Heads-up display''', often abbreviated as '''HUD''', is a set of indicators used in most games to show the player's current status in a game, such as the score, health and the like. A HUD can be used to convey many different types of information, such as time, score, money, health, armour, weaponry, ammunition, warnings (eg "wrong way" in a race) maps with blips and subtitles of conversations. | A '''Heads-up display''', often abbreviated as '''HUD''', is a set of indicators used in most games to show the player's current status in a game, such as the score, health and the like. A HUD can be used to convey many different types of information, such as time, score, money, health, armour, weaponry, ammunition, warnings (eg "wrong way" in a race) maps with blips and subtitles of conversations. | ||
Line 17: | Line 16: | ||
Floating [[pickup]]s, such as a police bribe are not considered to be a part of the HUD even though only the player can see them. This is also true for floating markers which indicate where to park or walk into. | Floating [[pickup]]s, such as a police bribe are not considered to be a part of the HUD even though only the player can see them. This is also true for floating markers which indicate where to park or walk into. | ||
[[Category:Terminology]] | [[Category:Terminology]] |