Grand Theft Auto IV: Difference between revisions

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'''''Grand Theft Auto IV''''' (also referred to as GTA IV or GTA4) is the eleventh [[Grand Theft Auto]] game in the series.  The game was developed by [[Rockstar North]], and was published and released by [[Rockstar Games]].  It was released to widespread hype on April 29th 2008, scoring positive reviews from virtually the entire gaming press.  No [[PC]] version of the game has been announced, although one is expected a few months after the first release.
'''''Grand Theft Auto IV''''' (also referred to as GTA IV or GTA4) is the eleventh [[Grand Theft Auto]] game in the series.  The game was developed by [[Rockstar North]], and was published and released by [[Rockstar Games]].  It was released to widespread hype on April 29th 2008, scoring positive reviews from virtually the entire gaming press.  No [[PC]] version of the game has been announced, although one is expected a few months after the first release, similar to other installments of the GTA series.


Although the size of the map is no bigger than [[San Andreas]], the detail of the city has been enriched to a unique depth.  There is no "wasted" open space, and every inch of the city tells a story.
Although the size of the map is no bigger than [[San Andreas]], the detail of the city has been enriched to a unique depth.  There is no "wasted" open space, and every inch of the city tells a story.
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When it comes to game-mechanics, GTA IV has little in common with San Andreas. Many of the silly, unrealistic weapons have been sacrificed for the sake of realism. Players will not be able to mow down cars with the Minigun or the Radar-guided Missile Launcher anymore.
When it comes to game-mechanics, GTA IV has little in common with San Andreas. Many of the silly, unrealistic weapons have been sacrificed for the sake of realism. Players will not be able to mow down cars with the Minigun or the Radar-guided Missile Launcher anymore.


Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, aerial transport is still found in the shape of [[Annihilator|helicopters]]. The driving model has been strongly tweaked, giving a very strong sense of realism. Cars will no longer feels as if they are gliding on rails. Every shake of the steering wheel or bump in the road now has very realistic feedback. Also, players will not find the odd, plaid parachute anymore.
Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, aerial transport is still found in the shape of [[Annihilator|helicopters]]. The lack of airplanes is also rumored to be because of Rockstar wanting to reenact the events of 9/11 in the game, as GTAIV takes place in a recreation of New York. The driving model has also been strongly tweaked, giving a very strong sense of realism. Cars will no longer feels as if they are gliding on rails. Every shake of the steering wheel or bump in the road now has very realistic feedback. Moreover, players will not find the odd, plaid parachute anymore.


The new cover system, which gives Niko the ability to duck behind walls, cars and barrels, is almost completely taken from the cover system featured in Gears of War, but then they say "if you copy, copy from the best". It makes firefights much more realistic and dramatic than the "duck and run" tactics CJ, protagonist of the previous [[Grand Theft Auto: San Andreas]] had to rely on.
The new cover system, which gives Niko the ability to duck behind walls, cars and barrels, is almost completely taken from the cover system featured in Gears of War, but then they say "if you copy, copy from the best". It makes firefights much more realistic and dramatic than the "duck and run" tactics CJ, protagonist of the previous [[Grand Theft Auto: San Andreas]] had to rely on.