Race Tracks: Difference between revisions

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*Most difficult Section: Checkpoints 1 and 4-7
*Most difficult Section: Checkpoints 1 and 4-7
*Ideal Supercar Lap: 1m 35s or less
*Ideal Supercar Lap: 1m 35s or less
You start off on top of the bridge facing Bohan. Right off the bat, you have a small downhill right turn and then a real tight right turn at CP1. The inside of the corner tends to flip fast/lightweight cars, so stay towards the middle of the road if you can help it. Race your way down the hills toward the entrance to the freeway onto Charge Island at CP4 where you should slow down or run the risk of flying over the center divider at CP5 where you crest a hill while making a narrow right corner!
Use caution entering the next turn at CP6 because the little tiny lights on the walls of the bridge tend to stop your car in an instant if you brush one of them. It can easily ruin you and your following competitors day!  Follow the road into Algonquin and downhill to the main streets where CP9 awaits you at yet another right turn.
Cut across the sidewalk if you can at CP10 to build enough speed to run you down the straightaway where you 3 checkpoints before you hit the brakes and make a very tricky turn at CP14. Use the sidewalk to cut the corner a bit if you can, just dodge the poles in the way!
Race alongside the subway tracks that come out next to you when you head down the hills towatds CP15 and CP16. Get on the brakes a little bit or back off the throttle to make the sweeping right corner at CP17. If you go too fast and slide out, there are poles and stairs that lead to a pedestrian bridge that sit there waiting to greet you! Haul up the hill that the bridge begins at and follow it to the finish!




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*Round The Block (in central Algonquin, Charge Island and west [[Dukes]])
*Round The Block (in central Algonquin, Charge Island and west [[Dukes]])
*17 Checkpoints
*17 Checkpoints
*Most Difficult Section: Checkpoints 2, 7, 10 and 14
*Most Difficult Section: Checkpoint 2 and the braking zones!
*Ideal Supercar Lap: 1m 55s or less
*Ideal Supercar Lap: 1m 55s or less
Long straightaways and only a couple of corners make this track great for high-end speed cars.
Head up the hill towards the bridge that takes you to Charge Island. Beware of the off-ramp entrance at CP2 because it is very narrow and had a small bump in it that can get you in the air. This ramp also hase the wall lights like Road To Bohan does that like to grab wall-riders, so this part is very tricky! Cruise downhill where you get on the main strip on the island.
Dodge competitors that may force you into the toll booths at CP3 and let off the gas before turning into the corner t CP4, the only maor left turn on the course. Don't go out to the wall because you can climb over it from time to time and you may find yourself driving underwater!
Haul uphill towards the mainland in Dukes where you slam hard on the brakes to make the right corner. Brake early because of the dip just before the corner that often send competitors heading over to the police station rather than down the hill! scoot down the short straightaway where you turn to ump on the onramp at CP10. Brakes are needed a little here, but hey, if you are angled into the corner but going too fast, no worries because you can ride up on the wall without much problem and not lose speed, really!
Drag race your competitors down the longest pure straightaway on any course. The brakes are at a premium so when you get to the bottom of the hill before CP14, nail the binders and take this corner as best you can. You need all the speed you can get for the next long straightaway. That corner can easily make or break your entire race! Don't slide out too far in that turn though. Bus stops, hedges, poles - you name it, all of them immobile - no knocking these down and going on down the road!
This road is another long road and very bumpy is you stay on the left. Go down the middle and you will be fine, but get to the left before you make the corner at CP16, another heavy braking area. If you do this right, you will have a ton of momentum to carry you past anyone right in front of you and you can beat them to the finish!




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*Most Difficult Section: The Whole Course!
*Most Difficult Section: The Whole Course!
*Ideal Supercar Lap: 3m or less
*Ideal Supercar Lap: 3m or less




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*Most Difficult Section: Checkpoints 6-S/F
*Most Difficult Section: Checkpoints 6-S/F
*Ideal Supercar Lap: 1m 5s or less
*Ideal Supercar Lap: 1m 5s or less




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*Most Difficult Section: The Whole Course!
*Most Difficult Section: The Whole Course!
*Ideal Supercar Lap: 1m 55s or less
*Ideal Supercar Lap: 1m 55s or less




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*Most Difficult Section: Checkpoints 7-8
*Most Difficult Section: Checkpoints 7-8
*Ideal Supercar Lap: 1m 55s or less
*Ideal Supercar Lap: 1m 55s or less




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*Most Difficult Section: Checkpoints 1-6
*Most Difficult Section: Checkpoints 1-6
*Ideal Supercar Lap: 1m 20s or less
*Ideal Supercar Lap: 1m 20s or less