IMG Archive: Difference between revisions
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''' | An '''IMG archive''' is used in all [[GTA III era]] games to store model and texture files, using the .img extension. There are several IMG files in [[GTA San Andreas]] and only one in [[GTA III]] and [[GTA Vice City]] - together they contain the [[DFF]] models for most solid objects in the games, as well as [[TXD]] texture files which hold the textures for the models. | ||
IMG archives work much the same as ZIP or RAR files, although they cannot be opened by Windows itself or any common ZIP/RAR applications. Instead, a specially-designed IMG extractor must be used - the most common of which is [http://www.thegtaplace.com/pafiledb.php?action=file&id=552 IMG Tool]. Some other applications designed to install [[GTA]] modifications can also access IMG archives, such as the GTA Garage Mod Manager. | |||
== | ==gta3.img== | ||
The most notable archive in all three PC games is '''gta3.img''' - this archive contains the DFF and TXD files for all buildings and vehicles in the game. To modify the appearance of a vehicle or building, either the model or texture file must be replaced inside the gta3.img archive in the "models" directory. The name of a vehicle's DFF and TXD file is determined by its internal name, such as 'blistac' for the [[Blista Compact]]. | |||
{{modding}} |